
In the world of Dungeons and Dragons, players often explore different character classes and alignments to create interesting dynamics within the game. One such discussion revolves around the possibility of a cleric, typically associated with healing and support, being lawful evil. While there are no explicit alignment restrictions for clerics in the Player's Handbook, players often wonder how to roleplay a lawful evil cleric effectively, especially when it comes to healing and interacting with other players and religions. This topic has sparked conversations about interpretation, spell restrictions, and the impact of alignment on gameplay, with players offering tips and insights on how to approach this unique character combination.
Characteristics | Values |
---|---|
Alignment | Lawful Evil |
Healing Style | Painful |
Code of Conduct | Personal Gain |
Deception | Posing as Lawful Good |
Rituals | Self-flagellation, Reading Last Rites mid-battle |
Tolerance | Intolerant of Other Religions |
Obedience | Law and Obedience within the Church |
Extortion | Extorting Tithe from the Infirm |
Assassination | Assassination of Church Enemies |
Spell Casting | Cannot cast spells of opposing alignment |
What You'll Learn
Clerics can be any alignment
In the world of Dungeons and Dragons, Clerics can be any alignment. The Fifth Edition Player's Handbook does not restrict alignments for classes, meaning a cleric can be lawful evil.
A cleric with a lawful evil alignment serves an evil deity and follows an evil code of conduct. This code of conduct may be personal or communal, and the cleric may see themselves as the 'good guy' following a higher law. For example, a lawful evil cleric may be intolerant of other religions and purposefully defile shrines of other gods.
When playing a lawful evil cleric, it is important to consider the group dynamic and ensure that other players are comfortable with the character's alignment. A lawful evil cleric may see healing as a debt, demanding repayment from those they heal. They may also take pleasure in the pain and suffering of their allies, as long as it does not result in their death.
In terms of mechanics, a lawful neutral (evil) cleric may not be detected as evil by a paladin using a detect evil spell. Their alignment may impact the damage they take from touching a Talisman of Pure Evil, with different interpretations of alignment tendencies resulting in varying amounts of damage.
Ultimately, the Dungeon Master (DM) has the final say on character creation, including class and alignment combinations. It is important to communicate with the DM and ensure that the character's alignment fits within the narrative and aligns with the deity they worship, if any.
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Evil clerics can be healers
In the world of Dungeons and Dragons, a cleric can be lawful evil. In fact, in the fifth edition of the game, there are no alignment restrictions on classes in the Player's Handbook. This means that a cleric can be either good or evil-aligned.
An evil cleric can be a healer, but their healing methods can be painful and uncomfortable for the receiver. For example, skin searing together, bones wrenching into place, and blood boiling in the veins. The cleric may also see healing as a debt to be repaid, saying "I've given you life, now you must do something for me in return". Evil clerics can also be intolerant of other religions, purposefully defiling shrines or temples of other gods.
When creating an evil cleric character, it is important to consider their motivation and how they view themselves. An evil cleric may see themselves as the hero of their own story, doing what needs to be done for the greater good. They may also get a thrill from the pain and suffering of their allies, as long as it does not result in death.
In terms of gameplay, an evil cleric may not be detected as evil by a paladin using a detect evil spell. However, their alignment may affect how they are perceived by other characters in the game, and they may need to hide their true motives from their party members. It is also important to note that an evil cleric cannot cast spells that are aligned opposite to their own or their deity's alignment.
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Evil clerics can be lawful good posers
In the world of Dungeons and Dragons, a Lawful Evil (LE) cleric can be a challenging and intriguing character to play. While typically associated with healing and goodness, a cleric can also be a force for evil, especially when posing as a Lawful Good (LG) cleric.
A cleric, by nature, is a divine spellcaster, often serving as a mediator between the mortal world and the divine. They are usually associated with healing and support, making them a valuable asset to any party. However, a Lawful Evil cleric takes on a different role, using their powers for personal gain or to further their own agenda. This can be done by hiding their true motives and presenting themselves as a force for good, while secretly pursuing their dark agenda.
For example, an LE cleric might see healing as a debt to be repaid. They may heal a party member and then demand a favour in return, using their powers to manipulate and control. Their healing might also be painful and uncomfortable, with skin searing together and bones wrenching into place. This adds an element of fear and unease to their presence.
To effectively pose as a Lawful Good cleric, an LE cleric would need to be highly skilled in deception and manipulation. They would need to maintain a facade of goodness while secretly pursuing their evil agenda. This could involve performing creepy rituals, such as self-flagellation during long rests, or engaging in acts of religious intolerance, such as defiling shrines of other gods.
Additionally, an LE cleric might justify their actions by seeing themselves as the "good guy," believing that others simply don't understand their motives. They might also be completely intolerant of other religions, seeing themselves as the only true path. By hiding their true nature, an LE cleric can gain the trust of their party members, all while pursuing their sinister goals.
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Evil clerics can be intolerant of other religions
In the context of role-playing games like Dungeons & Dragons, a lawful evil cleric may serve a Lawful Neutral deity, such as Kelemvor, the god of the dead, or Greyhawk's Wee Jas, the goddess of magic and death. Their actions may be driven by a strict adherence to a personal or communal code of honor, which they use to justify their evil deeds.
For example, a lawful evil cleric may see healing as a debt to be repaid. They may extort favors or obedience from those they heal, believing that they are entitled to compensation for their services. This can create interesting dynamics within a role-playing group, as the cleric's true motives may be hidden from the rest of the party.
When playing an evil cleric, it is important to consider the character's motivations and how their alignment affects their interactions with others. While evil clerics can be intolerant of other religions, their actions should still fit within the narrative and social contract of the game. Discussing the character's alignment with the Dungeon Master (DM) and the rest of the group beforehand can help ensure that everyone is comfortable with the direction the game may take.
Additionally, the mechanics of spellcasting in the game may be influenced by the cleric's alignment. In some role-playing systems, a cleric may be restricted from casting spells that are opposed to their alignment or the alignment of their deity. This can further reinforce the idea that an evil cleric's powers are tied to their intolerant and destructive tendencies.
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Evil clerics can be high-functioning
In the world of Dungeons and Dragons, a Lawful Evil (LE) cleric is a character that can be played in a variety of ways, and can certainly be high-functioning. While the interpretation of LE may vary, it often involves adhering to a code of honour for personal gain, or a communal code that puts self above others. This can be reflected in the character's actions, such as healing someone in a painful way and then demanding repayment in the form of a favour.
An evil cleric can be high-functioning by manipulating and hiding their true motives from others, including their allies. They may present themselves as a force for good, while secretly pursuing their own agenda. For example, a LE cleric may engage in the assassination of church enemies, extort tithe from the infirm, or defile shrines of other gods. They may also be intolerant of other religions and perform creepy rituals, such as self-flagellation.
The character's magic and abilities can also be used to their advantage. For instance, they may derive pleasure from the pain and suffering of their allies, as long as they don't die. A LE cleric may also be able to cast spells that serve their evil purposes, as long as they are not opposed to their alignment or that of their deity.
Additionally, a LE cleric can be high-functioning by being strategic and thoughtful in their actions. They may carefully plan their moves, considering the potential consequences and how they can benefit themselves. This can include manipulating others to do their bidding or forming alliances with those who share their evil tendencies.
In conclusion, an evil cleric can certainly be high-functioning in the Dungeons and Dragons universe. By hiding their true nature, manipulating others, deriving pleasure from pain, and strategically pursuing their evil agenda, they can navigate the game world effectively and achieve their malevolent goals.
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Frequently asked questions
Yes, a cleric can be lawful evil. Fifth Edition has removed alignment restrictions on classes in the Player's Handbook.
A lawful evil cleric might see themselves as the hero of their story, not lying about anything, but everyone else fails to see the bigger picture. They might engage in the assassination of church enemies, extorting tithes from the infirm, and hiding their true motives from the rest of the party.
It is important to run it by your group first, as the rest of the party must be on board with your character's alignment. Your character might see healing as a debt, with the receiver owing the healer a favour. They might also be intolerant of other religions, purposefully defiling shrines or temples of other gods.
The Galactic Empire from Star Wars can be considered lawful evil. They are the dominant political structure, but their work does not inspire citizens to feel that their lives are meaningful and well-lived. Tarkin, for example, justifies his pursuit of peace through power.
A cleric can't cast spells of an alignment opposed to their own or their deity's. A neutral cleric, for example, can cast all aligned spells.