Clerics And Lawful Evil: Can Good Prevail?

can a good cleric be in party with lawful eveil

Dungeons and Dragons (D&D) is a fantasy tabletop role-playing game that allows players to create their own characters and decide how they will act in a variety of situations. One of the most challenging character types to play is a lawful evil character, who understands their own evil nature and that of their deity, and accepts it as truth. A lawful evil character is not just evil themselves, but also advocates for evil, promoting others to be bloodthirsty and encouraging violence. Playing a lawful evil character in a good party can be especially difficult, as it requires the player to find ways to justify their character's evil actions and maintain their relationships with the other party members. Some players choose to have their lawful evil character masquerade as a lawful good character, while others may be more open about their character's alignment, arguing that their actions are necessary for the party's survival. Ultimately, the player must decide how they want to role-play their character and how they will navigate the complexities of being lawful evil in a good party.

Characteristics Values
Role-playing style The character can be role-played as fawning over nobles, loving politics between nobles, desiring wealth and power, and having an interest in magic.
Deity The character should worship a deity that does not mind being hidden behind a smokescreen of lies. This deity should also be vague and unknown.
Alignment The character can be described as lawful evil pretending to be lawful good.
Party dynamics The character can be loyal to the party and offer suggestions and advice, but ultimately follow the party's orders without question.
Morality The character can justify using evil tactics in the fight against evil.
Goals The character can have dreams of power, domination, and immortality.

lawshun

A good cleric can be in a party with lawful evil if they are pretending to be lawful good

A good cleric can be in a party with a lawful evil character if they are pretending to be lawful and good. This dynamic can create an interesting role-playing opportunity, where the cleric must hide their true motives and maintain their cover as a lawful good character.

To achieve this, the cleric could adopt a code of honour that justifies their personal gain and presents it as a communal benefit. For example, they could argue that their pursuit of power and wealth will ultimately help the party, perhaps by offering suggestions and advice while remaining loyal to the chain of command. This could be a long-term deception, with the cleric slowly corrupting the party and challenging their morality over time.

The cleric could also frame their evil actions as a necessary means of survival in a harsh world, where there is no time for heroic deeds that do not provide a tangible reward. They could further justify their actions by claiming that their deity is protecting them from harm, such as when encountering effects that would typically damage good creatures.

However, it is important to note that this dynamic may not be suitable for all groups, as immersive role-playing requires the buy-in of all players and the Dungeon Master. Additionally, the cleric would need to carefully choose a deity that would not mind being part of this deception and create a convincing story to maintain their cover.

lawshun

A good cleric can be in a party with lawful evil if they are loyal to the chain of command

A good cleric can be in a party with a lawful evil character if they are loyal to the chain of command. This dynamic can work if the good cleric and the lawful evil character have a shared goal or cause that they are working towards. For example, if both characters are crew members of a ship, the lawful evil character can be absolutely loyal to the chain of command, offering suggestions and advice to the captain while still following the captain's orders without question. This can help to establish a sense of order and hierarchy within the party, which can be beneficial for both the good cleric and the lawful evil character.

It is important to note that an evil character is not just evil themselves, but they are also advocates and salespeople for evil. They promote and encourage others to embrace evil and may have a personal interpretation of what evil means to them. For example, they may justify using evil tactics, such as torture, in the fight against evil, or they may see evil as a necessary aspect of life that gives meaning to good. Understanding the lawful evil character's motivations and philosophy can help the good cleric navigate their dynamic and find common ground or shared objectives.

The good cleric can contribute to the party by providing healing, buffing, and offering their knowledge and domain divination magic. They can also support the lawful evil character by being a trustworthy and reliable ally, even if they do not always agree with their methods. The good cleric can act as a moral compass for the party, encouraging the lawful evil character to make choices that are not solely driven by personal gain or power but also consider the greater good.

To maintain harmony within the party, the lawful evil character should also respect the good cleric's boundaries and not push them to compromise their moral values or beliefs. While the good cleric may have to make some concessions or look past certain actions, they should not be expected to condone or participate in acts that go against their nature. Open communication and a willingness to find a middle ground can help navigate this delicate balance.

In conclusion, a good cleric can be in a party with a lawful evil character if they are loyal to the chain of command and have a shared goal or cause. By understanding each other's motivations, contributing their unique strengths, and respecting each other's boundaries, the good cleric and the lawful evil character can work together effectively, even with their differing moral alignments.

lawshun

A good cleric can be in a party with lawful evil if they are working towards a common goal

A good cleric can be in a party with a lawful evil character if they are working towards a common goal. While this dynamic may present challenges, it is not inherently incompatible.

One approach to facilitating this party composition is to have the good cleric and the lawful evil character share a common goal that transcends their moral differences. For example, they might both seek to defeat a greater evil that threatens the realm, recognizing that their combined strengths can achieve this goal more effectively. The lawful evil character might be driven by self-interest, power, or wealth, finding justification in their cause to ally with the good cleric temporarily.

In this scenario, the good cleric could serve as a moral compass for the party, providing guidance and preventing the lawful evil character from veering too far into immoral territory. The cleric could also act as a moderating influence, ensuring that the lawful evil character's methods do not become excessively cruel or destructive.

Additionally, the party members might develop a strong bond despite their differing alignments. The lawful evil character might display loyalty and commitment to the group, contributing their unique skills and knowledge to further the shared goal. They could offer valuable insights, strategic advice, or specialized magical abilities that prove crucial to the party's success.

However, it is essential to acknowledge that tensions and conflicts may arise due to contrasting moral perspectives. The good cleric might need to make difficult choices when the lawful evil character's actions become questionable. Open communication, compromise, and a shared understanding of boundaries can help navigate these challenges.

Ultimately, a good cleric can coexist and even collaborate with a lawful evil character within the same party. By focusing on their common goal and finding a balance between their differing approaches to morality, they can create a dynamic and intriguing party dynamic that enhances the storytelling and role-playing experience.

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lawshun

A good cleric can be in a party with lawful evil if they are both working on a ship

A cleric is a challenging character to play in Dungeons & Dragons, especially for beginners. A good cleric can be in a party with a lawful evil character if they are both working on a ship, but it requires careful roleplaying and a thoughtful approach to character alignment and interactions.

Firstly, it is important to understand the nature of good and evil characters. Good characters tend to prioritize moral actions and doing what is right, whereas evil characters are driven by personal gain, power, and wealth. Evil characters are not necessarily psychopaths with no bonds, as they can still have strong connections with their party members and be loyal to a chain of command. They may even view their evil deeds as necessary or justified in certain contexts.

For a good cleric and a lawful evil character to coexist in a party, there needs to be a common goal or purpose that unites them. Working together on a ship could provide this shared context, where the lawful evil character might recognize the necessity of having a cleric on board to heal and support the crew. The good cleric, on the other hand, might see this as an opportunity to spread their positive influence and potentially even challenge or change the morality of the lawful evil character.

To make this dynamic work, the lawful evil character should be portrayed as more than just evil. They should have flaws, desires, and complexities that make them interesting. For example, they could be obsessed with power and wealth, fascinated by nobility, or have a love of magic. The good cleric, meanwhile, should be supportive of the party and demonstrate their goodness through their actions, such as healing and helping others.

While this arrangement may create friction and interesting roleplaying opportunities, it is crucial to remember that everyone at the table is a real person with real emotions. It is important to prioritize having fun and avoid being disruptive to the group. With careful roleplaying and a thoughtful approach to character interactions, a good cleric and a lawful evil character can certainly find themselves in the same party, even working together on a ship.

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lawshun

A good cleric can be in a party with lawful evil if they are both working towards the greater good

A good cleric can be in a party with a lawful evil character if they are both working towards a greater good. The lawful evil character might not broadcast their alignment to the rest of the party, instead justifying their actions as 'necessary' for survival. A good cleric may not take issue with this, especially if the lawful evil character is still contributing to the party's success and helping them achieve their goals.

For example, a player described their lawful evil cleric as obsessed with power and wealth and willing to use evil techniques like torture in the fight against evil. However, they did not want to share this aspect of their character with the party and instead focused on their love of magic and the politics between nobles. This character still healed and buffed their party and offered their knowledge and domain divination magic when discussing strategy.

In another example, a lawful evil cleric pretended to be lawful good, hiding safely within the party as their best friend, and even corrupting them. This character was able to justify their evil actions as 'doing evil to do good' and was working towards the greater good.

A good cleric may be able to work with a lawful evil character if they can look past their flaws and focus on their shared goals. However, it is important to note that an evil cleric is not just evil themselves, they are advocates and salespeople for evil. They promote bloodthirstiness and violence as a preferred solution. A good cleric may struggle to align with this aspect of a lawful evil character, even if they are working towards a common goal.

Frequently asked questions

Yes, a good cleric can be in a party with lawful evil. However, it is important to note that an evil cleric is not just evil themselves, they are advocates and salespeople for Evil. Therefore, the good cleric must be open to the presence of evil in the party.

A good cleric can roleplay their character by being open about their alignment and intentions. They can also emphasise their character's flaws, such as their desire for wealth and power, and their willingness to do evil within the bounds of the law to achieve their goals.

Yes, a lawful evil cleric can pretend to be lawful good by hiding their true motives and intentions from the rest of the party. They can also justify their actions as 'necessary' or for the greater good.

Some tips for playing a lawful evil cleric in a good party include: making it clear to the party that you are on their side, offering support and advice, and being loyal to the chain of command. Additionally, remember that even evil characters can have bonds and care for their family and friends.

One challenge of playing a lawful evil cleric in a good party is that it may be difficult to integrate with traditional good characters. It is important to ensure that your character's alignment and roleplay are not used as an excuse to be disrespectful to other players.

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