
Tieflings are a race of planetouched humanoids in the Dungeons & Dragons universe. They are primarily human in ancestry but have a connection to evil extraplanar beings from the Lower Planes, such as devils and demons. While many tieflings are stereotyped as wicked, cruel, and criminal, others are good and heroic. In fact, a tiefling can be lawful good, despite their infernal heritage. This presents an interesting role-playing opportunity, as a tiefling's origins and physical appearance may cause others to be suspicious of them, regardless of their alignment.
Characteristics | Values |
---|---|
Alignment | Can be lawful good |
Ancestry | Primarily human but with bloodline from a powerful evil extraplanar being |
Physical appearance | Drastically affected by ancestry |
Morality | Not inherently evil |
Nature | Inclined towards a chaotic alignment |
Personality | Bitter, cruel, distrustful, secretive, proud, self-reliant, virtuous, good |
Role-playing | Requires research into their ties to the Nine Hells and specific devils or archdevils |
What You'll Learn
- In 5th Edition D&D, there are no restrictions on race, class, and alignment combinations
- Tieflings are not inherently evil and can be lawful good despite their heritage
- A tiefling's backstory can include a curse on their ancestors, which affects their physical appearance but not their morality
- Tieflings are often distrusted and viewed as evil due to their devilish appearance and presumed connection to the Hells, but this stereotype is not always accurate
- A tiefling's role-playing options can be influenced by their ties to specific devils or archdevils, which can also impact how they are perceived by others
In 5th Edition D&D, there are no restrictions on race, class, and alignment combinations
Tieflings are one of the most iconic D&D races, offering a lot of role-playing potential. They are primarily human in ancestry but have a connection to the Nine Hells and powerful evil extraplanar beings from that plane, such as devils, demons, evil deities, or other unknown entities. This connection can be a challenge to role-play, requiring research to understand the influences on a Tiefling's behaviour and how they are perceived by others.
Despite their devilish appearance and presumed connection to the Hells, Tieflings are not inherently evil. They run the full range of good and evil, and their alignment can depend on their individual experiences and choices. Many Tieflings are mistreated and rejected by society due to their appearance and heritage, which can lead some to become bitter, cruel, and distrustful. However, others take this distrust as a challenge to prove themselves virtuous and good, seeking to make a positive impact on the world.
A Tiefling's alignment can also influence their class choices. For example, a Tiefling Wizard might favour fire-themed spells to represent their internal hellfire, while a Tiefling Warlock might make a pact with a fiend, gaining power in exchange for announcing that their good deeds are due to their patron. Ultimately, a Tiefling's alignment and class are flexible and can be shaped by the player's choices and motivations.
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Tieflings are not inherently evil and can be lawful good despite their heritage
Tieflings are a race of planetouched humanoids in the Dungeons & Dragons universe, and they are known for their iconic devilish appearance. While they are primarily human in ancestry, tieflings draw part of their bloodline from a powerful evil extraplanar being, such as a demon, devil, or deity. This infernal heritage often leads to prejudice and mistrust from other races, and tieflings are often stereotyped as wicked, cruel, and criminal.
However, it is important to note that tieflings are not inherently evil creatures. While some tieflings may embrace the path towards evil due to their mistreatment and rejection by society, others consciously reject it and strive to make a positive impact on the world. Tieflings can be lawful good despite their heritage, and this alignment can be a blatant attempt to appeal to the goth or emo mindset, offering plenty of opportunities for angst and drama in the character's backstory.
A tiefling's bloodline can be hereditary and may even skip generations, and their unusual ancestry can influence their role-playing class options. For example, a tiefling wizard might favour fire-themed spells to represent their internal hellfire, while a tiefling warlock might take the Pact of the Fiend, with an archdevil as their patron.
In terms of role-playing a lawful good tiefling, one could frame their decisions around the question, "How will this help others?" Using their fiendish powers for good and recontextualizing their bargain with devils as a means to increase their ability to help others can be an interesting character arc. Additionally, a good tiefling might seek out other tieflings in an attempt to redeem them, creating a dynamic group identity and a sense of kinship.
Overall, tieflings offer a ton of role-playing potential, and their alignment is not restricted by their heritage. A tiefling can be lawful good, chaotic neutral, or any other alignment, depending on the player's preferences and the character's backstory and motivations.
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A tiefling's backstory can include a curse on their ancestors, which affects their physical appearance but not their morality
The curse is usually placed on their bloodline far back in their ancestry, and while it drastically affects their physical appearance, it does not directly influence their morality or actions. Tieflings, therefore, have the capacity to be lawful good, despite their infernal heritage. They can make conscious decisions to be virtuous and good, and some may even try to make up for the evil that begot them by constantly doing good deeds.
In the game, a tiefling's backstory can be crafted to include this ancestral curse, which could be the reason for their unusual physical traits. This backstory element can add depth to the character, providing a motive for their actions and interactions with others. The curse could be a source of internal conflict or a driving force for redemption, depending on how the player chooses to role-play their character.
Additionally, the curse in their backstory can also explain their class choices and how they interact with other characters. For example, a tiefling with a curse in their ancestry might choose to become a warlock, making a pact with a devil or archdevil to gain power and influence. This decision could be framed as a means to increase their ability to help others, despite the risks associated with dealing with evil entities. Ultimately, the inclusion of an ancestral curse in a tiefling's backstory can provide a compelling narrative arc, allowing the player to explore the complexities of their character's physical differences and their journey towards morality and goodness.
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Tieflings are often distrusted and viewed as evil due to their devilish appearance and presumed connection to the Hells, but this stereotype is not always accurate
Tieflings are a race of planetouched humanoids, primarily human in ancestry but with a connection to a powerful evil extraplanar being. This connection is often to the Nine Hells and specific devils or archdevils, and it is this link that leads to tieflings being widely stereotyped as wicked, cruel, and criminal. Their devilish appearance, with features such as hooves, tails, and spines, further adds to the perception that they are evil.
However, this stereotype is not always accurate. While it is true that many tieflings do become bitter, cruel, and distrustful due to their mistreatment and rejection by society, others strive to be virtuous and good. Some tieflings even use their powers to help people, despite those powers coming from a source of evil. The motivation to do good can be especially strong in those who are ashamed of their infernal heritage and wish to escape the shadow it casts.
Tieflings might not have an innate tendency toward evil, and their physical appearance and ancestry do not directly influence their morality or actions. In fact, tieflings can be lawful good despite their heritage, and this alignment is possible for any class, including paladins. The challenge for a player comes in role-playing a tiefling's class and alignment in a unified way, and in navigating the prejudice and racism their character experiences.
Ultimately, tieflings, like any other race, can fall anywhere on the spectrum of good and evil. While some may embrace the evil path, others may reject it wholeheartedly, and it is this range of possibilities that makes tieflings such an interesting and versatile race for role-playing.
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A tiefling's role-playing options can be influenced by their ties to specific devils or archdevils, which can also impact how they are perceived by others
Tieflings are one of the most iconic races in Dungeons & Dragons, offering a plethora of role-playing options. Tieflings are primarily human in ancestry but have a connection to a powerful evil extraplanar being, such as a devil or archdevil, in their bloodline. This connection can be a defining characteristic of a tiefling character and can influence their role-playing options and how they are perceived by others.
Tieflings are often stereotyped as wicked, cruel, and criminal, and they are frequently feared, distrusted, and discriminated against due to their devilish appearance and presumed connection to the Hells. This mistreatment by society can lead some tieflings to become cruel and distrustful themselves, while others may strive to prove their goodness and virtue. Some tieflings may constantly perform good deeds to make up for the evil associated with their bloodline, while others may try to hide their true nature and live unnoticed.
When creating a tiefling character, players can choose to tie their character to a specific archdevil, which can influence their role-playing options and how they are perceived. This decision can add depth to the character's backstory and motivations. For example, a tiefling Warlock may take the Pact of the Fiend, with the archdevil they are tied to as their patron, influencing their powers and abilities.
Additionally, tieflings' role-playing options can be influenced by their alignment, which can range from lawful good to chaotic evil. A tiefling's alignment is not inherently evil, and they can choose to use their fiendish powers for good, such as helping others and fighting against other fiends or demon-worshippers. Their alignment can also impact how they are perceived by others, with a lawful good tiefling potentially facing suspicions and challenges due to their unusual nature.
In conclusion, a tiefling's role-playing options are highly versatile and can be influenced by their ties to specific devils or archdevils, their alignment, and their desire to prove their goodness or embrace their cruel nature. These choices can impact how their character is perceived by others and can lead to a wide range of engaging and complex storylines.
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Frequently asked questions
Yes, a Tiefling can be lawful good. In fact, Tieflings can be any alignment, even lawful good, and become a Paladin.
Tiefling is a race of planetouched humanoids in the Dungeons & Dragons universe. They are primarily human in ancestry but draw part of their bloodline from a powerful evil extraplanar being.
Tieflings are feared due to their presumed connection to the Nine Hells and their devilish appearance. They are often stereotyped as wicked, cruel, and criminal.
You can frame your decisions by asking "how will this help others?" and act accordingly. You can use your fiendish powers to help people and do good deeds, even if it means breaking some laws.
Yes, a Tiefling can be a Paladin. While earlier editions of the game restricted Paladins to the human race and the Lawful Good alignment, these restrictions were removed in later editions.