
Aasimar are a race of wise and charismatic beings, marked by their celestial touch and physical beauty. They are often drawn to a religious path due to their connections with celestial beings and goodly gods, with many becoming paladins or clerics. While their alignment is typically good, some deviate from this path, becoming neutral or evil. Can an Aasimar be Lawful Neutral? The answer is yes, as alignment isn't a strict restriction in games and is ultimately up to the player and the Dungeon Master (DM).
Characteristics | Values |
---|---|
Physical appearance | Uncommonly beautiful, tall, pupil-less pale white, gray, or golden eyes, silver hair, emerald skin, feathers in hair, pearly opalescent eyes, brilliant topaz eyes, silvery or golden skin, iridescent scales, light covering of feathers on shoulders |
Personality | Wise, charismatic, insightful, powerful allure, perceptive, cautious, empathetic |
Magical powers | Ability to see in darkness, cast magical light, resistant to acidic elements, extreme cold, or electrical charges |
Religious ties | Drawn to a religious path, spellcasters call on divine magic, become paladins or clerics |
Alignment | No alignment restriction, but tend to be good in nature, some are neutral or evil |
Subraces | Protector, Scourge, Fallen |
What You'll Learn
- Aasimar are a wise and charismatic race with strong insights and powerful allure
- They are tied to the goodly gods and celestial beings, often becoming paladins
- Aasimar are resistant to the effects of acidic elements, extreme cold, and electrical charges
- They are uncommonly beautiful, with pupil-less pale eyes and silver hair
- Aasimar are half-breeds, not beholden to any one god or pantheon
Aasimar are a wise and charismatic race with strong insights and powerful allure
Aasimar are quite perceptive, noticing things that others do not, and they possess the ability to see in perfect darkness and cast magical light. They are resistant to the effects of acidic elements, extreme cold, and electrical charges. They are cautious around others and are sometimes misunderstood due to their unique nature, which can provoke curiosity or even fear. Despite this, they have an inherent empathy for others, and a strong bond with other aasimar, instinctively taking their side.
Aasimar do not feel beholden to any one god or pantheon, but many worship the Mulhorandi pantheon, and a large proportion is descended from the goodly gods of Mulhorand. They do not feel a strong connection to their human kin but instead feel a stronger bond with other half-breeds, such as half-elves or half-orcs. They are drawn to the path of paladins or clerics, often in the service of good, and their philosophy often resonates with the ideals of lawful good paladins.
While the subraces of aasimar tend to be good in nature, with the Fallen subrace being evil, there is no alignment restriction for this race. Players have the freedom to choose an alignment that suits their character's concept, and a Fallen Aasimar can be redeemed or strive towards redemption by refusing to give in to evil and instead using it for good.
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They are tied to the goodly gods and celestial beings, often becoming paladins
Aasimar are a wise and charismatic race with strong insights and a powerful allure. They are tied to the goodly gods and celestial beings, and their unusual celestial features often distinguish them from their human ancestors. Their eyes are commonly pupil-less and pale white, gray, or golden, and they often have silver hair. Some even have a light covering of feathers on their shoulders, where an angel's wings might sprout. Because of their celestial ties, many aasimar are drawn to a religious path, and most spellcasters call upon divine magic.
A great many aasimars become paladins, most often in the service of good, and the philosophy of lawful good paladins often resonates strongly with them. Their celestial nature and strong connection to the gods make them well-suited for this path. The lawful good alignment represents a commitment to law and order, as well as a desire to promote good and oppose evil. This alignment is often associated with honour, integrity, and a strong sense of duty, which are qualities that many aasimars embody.
While aasimars are not beholden to any one god or pantheon, many worship the Mulhorandi pantheon, and a large proportion of the race is descended from the goodly gods of Mulhorand. They often feel a strange bond with the animals that their divine ancestors are patrons of. For example, those descended from ghaeles, celestial beings associated with birds, may have pearly opalescent eyes and a connection to avian creatures. This divine ancestry shapes their religious practices and influences their path as paladins.
In addition to their physical and celestial traits, aasimars also possess magical abilities. They can see in perfect darkness and cast magical light to aid those around them. Their resistance to extreme cold, electrical charges, and acidic elements further enhances their survival and combat capabilities. These innate powers, combined with their strong sense of morality, make them well-equipped to take on the role of paladins and serve as champions of good.
It is important to note that while the protector and scourge subraces of aasimars tend to be good in nature, individual aasimars may deviate from this norm. As with any character in a role-playing game, aasimars can have unique personalities and alignments that do not strictly adhere to racial stereotypes. Ultimately, the player has the freedom to shape their character's alignment and story, with the consent of the Dungeon Master (DM), creating a diverse and engaging world within the game.
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Aasimar are resistant to the effects of acidic elements, extreme cold, and electrical charges
Aasimar are a race of wise, charismatic, and insightful beings with strong allure, perceptive abilities, and physical beauty. They are human-based planetouched, native outsiders with blood ties to goodly gods, celestial beings, and other creatures of pure good alignment. While they are predisposed to good alignments, they are not always good.
Aasimars are resistant to the effects of acidic elements, extreme cold, and electrical charges. They are also resistant to necrotic and radiant damage. Their resistance to extreme cold is comparable to that of polystyrene, which maintains its structural strength and excellent electrical properties even at extremely low arctic temperatures (below −50 °F).
Aasimars are often taller than humans and possess unusual physical features, such as pupil-less pale white, gray, or golden eyes, or silver hair. Some may even have emerald skin or feathers mixed in with their hair, depending on their celestial lineage.
In terms of alignment, while the protector and scourge subraces of Aasimar tend to be good in nature, and evil Aasimar are considered Fallen, there is no alignment restriction for this race. A player's character can deviate from the norm and be of any alignment, such as lawful neutral or chaotic neutral, as racial norms do not dictate a character's alignment.
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They are uncommonly beautiful, with pupil-less pale eyes and silver hair
Aasimar are humans with a significant amount of celestial or other good outsider blood in their ancestry. They are the result of breeding between humans and celestials. They are predisposed to good alignments, but this is not always the case. They are uncommonly beautiful, with pupil-less pale eyes and silver hair. Some have emerald skin, while others have feathers mixed in with their hair. Some have pearly opalescent eyes, while others have brilliant topaz eyes or silvery or golden skin. Many also have a light covering of feathers on their shoulders, where an angel's wings might sprout. They are often taller than humans.
Aasimar are wise and charismatic, with strong insights and a powerful allure. They are perceptive, noticing things that others do not, and many can see in perfect darkness. They are resistant to the effects of acidic elements, extreme cold, or electrical charges. They are drawn to faiths or organizations associated with celestials and often become paladins or clerics.
Aasimar are not restricted by alignment restrictions. While they are more inclined towards acts of kindness rather than evil, some aasimars take advantage of their reputation, subverting expectations with acts of cruelty or abject venality. They may lead double lives as upstanding citizens or false heroes.
In terms of their physical appearance, aasimars can choose to appear as they wish. They can appear as beautiful women with wings, wheels of fire covered in eyes, or three-headed lion/human beings. They can also choose to appear as humanoids with silver hair or silver irises. Some aasimars may wish to blend in with humans, only revealing their divine powers when necessary.
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Aasimar are half-breeds, not beholden to any one god or pantheon
Aasimar are a half-breed race, born from the union of a celestial or god and a human. Due to their mixed heritage, they do not feel beholden to any particular god or pantheon. However, many aasimar are drawn to a religious path and worship a variety of gods and pantheons, such as the Mulhorandi pantheon or the gods of the nation in which they live. They are also often taller than humans and possess unusual physical features, such as pupil-less pale white, gray, or golden eyes, silver hair, or a light covering of feathers on their shoulders.
Aasimar are a wise and charismatic race with strong insights and a powerful allure. They are also quite perceptive and possess the ability to see in perfect darkness and cast magical light. They are resistant to the effects of acidic elements, extreme cold, and electrical charges. Many aasimar grow up cautious and sometimes misunderstood due to their unique nature, which can provoke curiosity or even fear in others. They may also suffer prejudice, which can be hurtful due to their inherent empathy for others.
In terms of alignment, aasimar are typically good due to their celestial heritage. However, there are also neutral or evil aasimar, known as Fallen Aasimar. These individuals have rejected their celestial heritage and may have been touched by dark magic. While the Fallen Aasimar subrace is typically associated with evil, players have the freedom to choose any alignment that fits their character concept. For example, a player could create a Fallen Aasimar who is trying to redeem themselves and return to being good. Ultimately, the choice of alignment is flexible and can be determined by the player and Dungeon Master (DM).
Aasimar have various subraces, such as Protector and Scourge, which tend to be good in nature. The bonuses granted by these subraces can enhance the default characteristics of the race. While racial norms can impact how others perceive an aasimar character, players are not restricted to following these stereotypes. An aasimar can have any alignment, and their individual choices and actions can deviate from the expected norms of their race.
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Frequently asked questions
Yes, an Aasimar can be lawful neutral. While they are often good due to their celestial heritage, some Aasimar fall into evil, rejecting their heritage.
Aasimar are a wise and charismatic race with strong insights and a powerful allure. They are tied to the goodly gods and celestial beings, and many are drawn to a religious path.
Aasimar are very similar to humans but are often taller and uncommonly beautiful. They have pupil-less pale white, gray, or golden eyes and silver hair. Some may also have emerald skin, feathers in their hair, pearly opalescent eyes, or silvery or golden skin.
A Fallen Aasimar is an Aasimar who has turned to evil and lost their celestial patron. They are often neutral or evil but can be redeemed through a personal redemption arc.
Yes, a Fallen Aasimar can be lawful good. While it is uncommon, it is possible for a Fallen Aasimar to refuse to give up their taint of evil and instead use it for good.