Bards And Law: Creative Chaos Or Orderly Tunes?

can bards be lawful

In the world of Dungeons & Dragons, bards are a special character class with specific alignment restrictions. Initially, bards were conceived as wandering minstrels or entertainers, and they were not allowed to be lawful good, lawful evil, chaotic good, or chaotic evil. However, in later editions, bards could be any non-lawful alignment, including chaotic good and chaotic evil. This change was justified by the idea that bards wander freely and are guided by intuition and whim. Despite these restrictions, some players have explored playing a lawful evil bard, imagining them as manipulative sociopaths who use their charm and information-gathering skills to manipulate and blackmail those around them. Others have questioned the alignment restrictions, arguing that music, often associated with bards, is inherently orderly and organized, suggesting a lawful nature.

Characteristics Values
Alignment Non-lawful
Alignment in First Edition Not Lawful Good, Lawful Evil, Chaotic Good or Chaotic Evil
Alignment in 3.x Any non-lawful alignment
Perception Bards are perceived as "rogues"
Race Any race
Multiclassing Possible with Paladin
Subclass College of Lore, College of Valor
Arcane implements Wands, songblades, and magical instruments
Spellcasting abilities Determined by charisma score
Special abilities Bardic music
Requirements High ability scores

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Bards are conceived as a wandering minstrel, not an orderly class

The class was inspired by wandering minstrels, who were considered "rogues" of a sort, attempting to earn free food and rooms at inns through odd jobs, singing, or simply charming the bartender. Bards are not necessarily opposed to tradition, but they are averse to the staleness and risk of corruption that comes with a settled life. They are required to be spontaneous and creative, which makes it challenging for them to be fully lawful without stagnating.

In the First Edition, bards followed the path of being a Fighter/Thief, and one of the stipulations was that Thieves could not be Good. The thought was that thieves' main focus was thieving, or taking things unlawfully from others, which was not considered good. However, it is worth noting that some players have expressed confusion about this restriction, as thieves could be Lawful Neutral, which seems contradictory.

Court bards, who served their kings, queens, and monarchs in various ways beyond entertainment, were an exception to the rule that bards could not be lawful. Additionally, in later editions, such as 3rd Edition, the bard class continued to change, and they could be any non-lawful alignment, including Chaotic Good and Chaotic Evil. This evolution was explained by the idea that a bard wanders freely and is guided by intuition and whim.

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Bards can be lawful neutral

Bards are a unique class in the world of Dungeons & Dragons, known for their versatility and creativity. While they are often associated with chaos and spontaneity, there is room for interpretation and variation in how players choose to embody this class. Here are some insights into why and how bards can be lawful neutral.

Historically, the bard class in D&D was conceived as a wandering minstrel or entertainer, bringing life and colour to the game with their roguish charm. This inherent association with wanderlust and intuition might be the primary reason why bards are typically not considered for lawful alignments. The notion that a settled life brings staleness and a risk of corruption further reinforces the idea that bards are meant to be free-spirited and unbound by societal constraints.

However, it's important to distinguish between social alignment and personal alignment. Social alignment pertains to a character's respect for tradition, law, and society, while personal alignment reflects the orderliness or spontaneity of their life. Bards, as minstrels or courtiers, can absolutely adhere to the law and societal norms without sacrificing their creativity. Court bards, for example, have served kings, queens, and other rulers in various capacities beyond mere entertainment, demonstrating their ability to function within a structured environment.

Additionally, bards possess a deep connection to music and magic, which can be harnessed in a lawful neutral manner. Music itself is an orderly and organised form of expression, and bards can utilise their magical abilities within defined boundaries. Their spellcasting abilities, determined by their charisma score, enable them to take on diverse roles within a party, including that of a healer. Bards can also access exclusive rituals and wield wands, songblades, and magical instruments as their arcane implements, showcasing their potential for structure and discipline.

In conclusion, while the bard class in D&D is typically associated with chaos, there is room for interpretation and variation. Bards can absolutely embody lawful neutral alignments by blending their creativity and spontaneity with a respect for law and order. Whether it's through their service to royalty, their connection to music and magic, or their ability to take on diverse roles within a party, bards can bring a unique and intriguing lawful neutral perspective to the game.

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Bards can be lawful evil

Bards, as a class, are often conceived of as wandering minstrels or rogues, and are therefore not usually thought of as lawful. However, it is possible for a bard to be lawful evil.

A lawful evil bard might be a manipulative sociopath, using their charisma and artistry to play people and compel them to serve their ultimate goals. For example, a lawful evil bard might eschew mind magic as crass and inartful, and instead use their powers of persuasion to convince a lord's daughter to fall in love with them and then murder her father so they can be together.

A lawful evil bard might also be incredibly narcissistic and petty, driven by a desire for fame and money. They might act charming and polite when things are going well, but become angry, violent, and vindictive when they feel they are not being treated with the respect they deserve.

A lawful evil bard could also be a kingmaker gone sour, using their power and influence to destroy authority figures or to manipulate others into doing their bidding.

In terms of alignment, a lawful evil bard might stick to a personal code or set of laws, only exploiting people's weaknesses to make them pawns in their games if those people meet certain conditions.

Ultimately, as long as a bard's motives match their alignment, they can be lawful evil.

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Bards can be chaotic good

Bards are a unique class in the world of Dungeons & Dragons, known for their charisma, creativity, and versatility. While they are often associated with chaos and spontaneity, there is no inherent reason why bards cannot embody the chaotic good alignment. In fact, there are several reasons that support the idea of bards being chaotic good.

Firstly, bards are often depicted as wandering minstrels or entertainers, embracing a life of freedom and intuition. They go wherever their whims take them, seeking new experiences and knowledge. This sense of wanderlust and adventure aligns with the chaotic nature of embracing unpredictability and embracing the unknown. Bards are guided by their intuition and creativity, which can lead them to break free from societal constraints and traditional paths, embracing their unique talents and perspectives.

Secondly, bards possess a strong connection to music and art, which can be a powerful force for good. Their mastery of song and speech allows them to inspire bravery, spread joy, and even heal others with their performances. Bards can use their talents to uplift and empower others, bringing light and hope to dark places. Their chaotic nature may manifest in their willingness to challenge conventions and use their art to spark positive change or rebellion against oppressive forces.

Additionally, bards are known for their versatility and adaptability. They can fill multiple roles within a party, providing support, knowledge, and entertainment. A chaotic good bard may embrace this versatility by always seeking new ways to contribute to their companions' success. They embrace the unpredictable nature of adventure and are willing to break the rules or challenge expectations to achieve their goals. Their chaotic nature allows them to think outside the box and find creative solutions to problems that others might miss.

It is important to note that alignment is not set in stone, and a bard's alignment may evolve throughout their journey. A chaotic good bard may struggle with their moral compass, sometimes veering towards more neutral or chaotic neutral tendencies. They might prioritize their personal freedom over strict adherence to a particular moral code, but their underlying desire to do good remains a guiding force in their lives.

In conclusion, bards can absolutely embody the chaotic good alignment. Their free-spirited nature, creative talents, and versatility make them well-suited to embrace chaos in a positive and beneficial way. While they may not always follow societal norms or traditional paths, their intuition, artistry, and willingness to break the rules can make them a force for good in the world of Dungeons & Dragons.

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Bards can be chaotic evil

In the First Edition of Dungeons & Dragons (D&D), bards had alignment restrictions, and they could not be Lawful Good, Lawful Evil, Chaotic Good, or Chaotic Evil. However, in later editions, these restrictions were lifted, and bards could be any non-lawful alignment, including Chaotic Evil. This change was made because bards were seen as wanderers guided by intuition and whim, which aligns with the chaotic aspect of their personalities.

Chaotic Evil bards can be manipulative and cunning, using their charisma and persuasive abilities to further their evil goals. They may be willing to sacrifice anything to achieve their objectives, and their lawfulness may lie in a personal code of conduct. For example, they may choose not to exploit someone's weaknesses until that person meets certain conditions or offends them in some way.

A Chaotic Evil bard may be driven by a desire for fame and fortune, acting charming and polite when things are going their way, but becoming vindictive and violent when they feel wronged or disrespected. They may also be narcissistic and petty, believing themselves to be superior to others. Despite their chaotic nature, they may still perform good deeds, but only if it serves their selfish goals and aligns with their personal code.

In conclusion, bards can be chaotic evil, and this alignment allows them to embrace their creative and spontaneous personalities while also exploring a darker and more manipulative side of their character.

Frequently asked questions

Bards can be any non-lawful alignment, meaning they could be Chaotic Good or Chaotic Evil. This is because bards are guided by intuition and whim, and are required to be spontaneous and creative.

A lawful evil bard would be a manipulative sociopath, playing the people around them to serve their ultimate goals. They would be slick, charming, and persuasive, but rarely lose their cool.

A lawful evil bard would be incredibly narcissistic and petty. They would be driven by a desire for fame and money, acting charming and polite when things are going well, but vindictive when they are not.

In First Edition AD&D, a character could become a bard after achieving levels in multiple character classes. In later editions, bards could be created as a multiclass combination of Bard and Paladin.

Bards are conceived of as wandering minstrels or entertainers, and so are considered ["rogues"] of a sort. However, court bards did serve their monarchs in many ways and could be considered lawful.

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