
In the world of Dungeons & Dragons, a player's character background is an important aspect of the game. One such background is the Criminal background, which is a popular choice for rogue characters. This background indicates that the character has a history of breaking the law and has spent time among other criminals, potentially as a thief, bandit, or smuggler. Despite their unlawful activities, a character with a criminal background can still be lawful, as they may have a code of honour or a set of rules they abide by. This background offers a range of skills and contacts that can aid the character in their adventures, such as stealth, deception, and connections to the criminal underworld. However, players must be careful when incorporating a criminal background into their character, especially if the overall goal of the campaign is to be heroic.
| Characteristics | Values |
|---|---|
| Class | Fighter, Paladin |
| Alignment | Lawful Evil, Lawful Neutral |
| Skills | Stealth, Deception, Sleight of Hand, Forger's Kit, Gaming Set, Musical Instrument |
| Contacts | Criminal underworld, including smugglers, burglars, and espionage agents |
| Personality Traits | Calm under pressure, observant, loyal to friends, slow to trust, honour among thieves |
| Backstory | Thief, bandit, smuggler, jailbird, adventurer |
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What You'll Learn
- Criminal backgrounds can be lawful if the character has endearing characteristics
- Criminals rarely show respect for law and authority
- Contacts within the criminal underworld can help hide, supply goods, and deliver messages
- Criminal backgrounds can be used to play into the trope or create an interesting backstory
- Criminal backgrounds can be modified to align with lawful characters

Criminal backgrounds can be lawful if the character has endearing characteristics
In the world of Dungeons & Dragons, a criminal background can be lawful if the character possesses endearing characteristics. While criminals might seem like villains on the surface, and some are villainous to the core, others exhibit redeeming traits that add depth and complexity to their personas.
A criminal character in D&D can be lawful if they adhere to a personal code of honour. For example, they may refuse to steal from others in their trade, demonstrating a sense of loyalty and respect within the criminal underworld. They might also be driven by a desire for freedom, breaking chains and challenging authority, which can be a force for good when fighting against oppressive regimes.
Additionally, a criminal character can be lawful if they have a charitable motive. They may steal from the wealthy to help those in need, seeing themselves as a Robin Hood-esque figure. This alignment can be further justified if the character is trying to pay off a debt, support their family, or right a wrong committed against them.
Criminals with a lawful alignment can also be driven by a sense of redemption. They might believe in the inherent goodness of people and strive to atone for their past misdeeds. This could be a result of guilt or a desire to make amends for a mistake that harmed someone they cared about.
Furthermore, a criminal character can be lawful if they possess a strong sense of loyalty and protectiveness towards their friends and allies. While they may not adhere to societal laws, they have their own set of rules and principles that guide their actions, such as never betraying a friend or leaving them behind.
In conclusion, a criminal background in D&D 5e can certainly be lawful if the character is crafted with endearing characteristics. By incorporating traits such as honour, freedom, charity, loyalty, and redemption, players can create complex and intriguing criminal characters who challenge the typical villainous stereotypes.
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Criminals rarely show respect for law and authority
In the world of Dungeons and Dragons, a character with a criminal background is an experienced lawbreaker with a history of illegal activity. They have spent a lot of time with other criminals and continue to have contacts within the criminal underworld. They are closer than most to the world of murder, theft, and violence that exists in the underbelly of civilization, and their survival has depended on flouting the rules and regulations of society.
Criminals in this context rarely show respect for law and authority. While some may have redeeming characteristics, they are often driven by greed and a desire for wealth, with little regard for the rules of society. They may have a strong sense of honor among their fellow thieves, but this does not translate into respect for broader societal laws and norms.
A criminal character in D&D might be a thief, a smuggler, a burglar, or even an espionage agent. They could have been officially sanctioned by a kingdom or sold secrets to the highest bidder. Regardless of their specific activities, they are skilled in deception, stealth, and manipulation. They know how to get information and move unnoticed, often having reliable contacts who can help them navigate the criminal underworld, hide them if needed, and supply them with goods and information.
The alignment of a criminal character can vary. Some may be Chaotic Neutral, slowly slipping towards Chaotic Evil, while others might be Lawful Evil, with a clear set of rules guiding their actions. A player might choose to develop their character's redemption arc, moving away from Evil alignments and towards a more neutral or good alignment over time.
It is important to note that in the D&D 5e setting, there is no standardized list of punishments for crimes. Each village, city, and region has its own laws, and it is up to the Dungeon Master (DM) to decide how the world reacts to the players' actions. This allows for flexibility in character development and storytelling, but it also means that players must be mindful of not disrupting the enjoyment of the game for others.
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Contacts within the criminal underworld can help hide, supply goods, and deliver messages
A character with a criminal background in D&D 5e is an experienced criminal with a history of breaking the law and has spent a lot of time among other criminals. They have contacts within the criminal underworld and are far closer than most to the world of murder, theft, and violence. They have picked up some skills and contacts that may come in handy in any situation.
These contacts within the criminal underworld can help in several ways. They can help the character hide in a shelter or safe house if they need to lay low for a while. They can also help the character get in and out of cities without being noticed and supply most types of goods, although this may come at a steep price. These contacts can also help deliver messages over large distances and get information that is otherwise hard to come by.
However, abusing these resources or asking for too many favors might cause the character to fall out of grace. Their underworld connections might start asking for favors in return, which often fall outside the law. It is important to use these contacts sparingly and be mindful of the potential consequences of abusing their goodwill.
A character with a criminal background can have a range of alignments, such as lawful evil or lawful neutral. For example, a lawful evil character might be clearly evil and have well-defined rules, while a lawful neutral character might be sent by a goddess of death to carry out a task without any evil intentions. Regardless of alignment, a criminal background adds depth to a character and can lead to interesting role-playing opportunities and storylines, such as a redemption arc.
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Criminal backgrounds can be used to play into the trope or create an interesting backstory
Additionally, a criminal character can have a range of personality traits, bonds, ideals, and flaws that add complexity to their backstory. They might be incredibly slow to trust, calm in any situation, loyal to their friends, or always planning an escape route. They might have a strong sense of honour among thieves, or they might be greedy and self-serving.
The criminal background also provides certain skills and contacts that can be useful throughout the game. Criminal characters have connections to other criminals and the underground network, which can help them hide, move between cities unnoticed, and obtain information or goods. They also have proficiency in stealth, deception, sleight of hand, and the use of thieves' tools or a forger's kit.
In terms of alignment, a criminal character can be lawful, neutral, or chaotic, and good, evil, or neutral. A lawful criminal might have a strong sense of reputation or faith in a god who protects thieves. A chaotic criminal might be a pirate or a privateer, while a neutral criminal could be a merchant or part of the navy.
Overall, a criminal background in D&D 5e can be used to create a well-rounded and interesting character with a unique backstory and motivations that can add depth to the game.
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Criminal backgrounds can be modified to align with lawful characters
Criminal backgrounds in D&D 5e can be modified to align with lawful characters. While criminals might seem like villains on the surface, and many are villainous to the core, some have redeeming characteristics. For example, a criminal might be incredibly slow to trust, calm in any situation, and would rather make a new friend than an enemy.
The criminal background is a popular choice for rogue characters, who are often thieves or rogues themselves. However, this does not mean that a criminal background is limited to chaotic or evil alignments. A criminal background can be modified to fit a lawful alignment, such as a spy or an espionage agent working for the crown.
In the 2024 Player's Handbook, the Wayfarer background is introduced as a classic option for rogues, offering proficiency with Insight and Stealth and bonuses to Dexterity, Wisdom, and Charisma modifiers. This background can be modified to fit a lawful character, especially if the character is trying to put their criminal past behind them and move towards a more lawful alignment.
Additionally, a criminal background can be modified to fit a redemption arc for a character. For example, a character might start as lawful evil, with a tendency to only look out for themselves. Through their adventures, they can slowly change their alignment to lawful neutral, where they now care about more than just their own skin and have put their past behind them. This can create interesting role-playing moments and add depth to a character's backstory.
Overall, while the criminal background in D&D 5e might seem like a villainous choice, it can be modified to align with lawful characters by emphasizing certain characteristics, choosing specific subclasses or backgrounds, or incorporating redemption arcs into the character's story.
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Frequently asked questions
Yes, a lawful character can have a criminal background in D&D 5e. A criminal background indicates that a character has had some run-ins with the law in their past, perhaps as a thief, bandit, or smuggler. This does not necessarily prevent them from being lawful, as they may have reformed or be in the process of seeking redemption for their past actions.
A lawful character with a criminal background might have a strong sense of honour, especially if they were part of a thieves' guild or similar organisation. They may also value freedom, breaking chains (both literal and metaphorical), and redemption. They could be loyal to their friends and have a strong sense of faith or personal beliefs.
A criminal background can provide various benefits during gameplay. Characters with this background have connections to criminal contacts, who can provide shelter, help them move unnoticed, supply goods, and deliver messages over long distances. Additionally, they gain proficiency in skills such as Stealth, Deception, Sleight of Hand, and the use of thieves' tools or a forger's kit.











































