
In the One Piece Card Game, players discuss the use of the character RP Law and his ability to utilise rested don cards. Rested don cards can be used to activate a character's or leader's effect, but there are specific conditions that must be met. Some cards, like Nami ST01-07, allow for a rested don to be given to a player, satisfying the DON x1 requirement. Additionally, RP Law's ability can be used in conjunction with other cards to gain an advantage, such as returning rested don cards to the deck and playing powerful characters. The effectiveness of RP Law's ability also depends on the cards in the opponent's deck, with certain strategies being more successful against specific character combinations.
| Characteristics | Values |
|---|---|
| RP Law player | Requires counters as swings will be 5k |
| RP Law player | Needs ramp characters to use in conjunction with his ability |
| RP Law player | Needs to play big and for the board |
| RP Law player | Needs to play 6k characters |
| RP Law player | Needs to bait RP Law to use his effect without a ramp character |
| RP Law player | Needs to force him to summon the first character without using his leader ability |
| RP Law player | Needs to use Law's ability to summon a card |
| RP Law player | Needs to use Law's ability to play Shachi and Penguin |
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What You'll Learn

RP Law's ability to use rested don cards
RP Law is a leader in the One Piece Card Game (OPCG). The game features DON cards, which can be active, rested, or attached. Rested DON cards can be used to activate a character or leader's effect, depending on the specific card and its requirements.
RP Law players can utilise rested DON cards in various ways to gain advantages in the game. One strategy is to use RP Law's ability to bottom deck a powerful character, return DON cards, and then play Shachi and Penguin to ramp up and gain additional DON cards. This move puts pressure on the opponent early in the game. Additionally, cards like Bepo and the Twins, Jean Baptiste, and Zorojuro are useful ramp characters that can be used in conjunction with RP Law's ability.
Another tactic is to delay using the -3 Shambles card for a turn, allowing players to build up their DON count before utilising RP Law's ability to burst out over a few turns. This strategy can be particularly effective when combined with cards like Gordon, which can further increase the DON count.
It is important to note that some cards, like Nami ST01-07, specifically allow for rested DON cards to be "given" to a player, satisfying the DON requirement. However, as per the rulebook, the term "giving" is used instead of "attaching," and it is specified that an "active" DON is required for this action.
Overall, RP Law players need to be mindful of their DON count and carefully manage their resources. By utilising rested DON cards effectively and combining them with the right characters, RP Law players can execute powerful moves and gain an edge over their opponents.
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RP Law's weakness and how to counter it
RP Law has several weaknesses that can be exploited by opponents to gain an advantage. Here are some strategies to counter RP Law:
Understanding RP Law's Weaknesses: RP Law tends to struggle with large characters and can only manage swings in the 5k-6k range. They also require ramp characters to use in conjunction with their ability; otherwise, they will fall behind. Their deck relies heavily on countering attacks, so if they are forced to play proactively, they may struggle.
Strategy 1: Force RP Law to Summon First: One tactic is to refrain from summoning any characters for the first turn or two. This prevents RP Law from making multiple swings, and you can force them to use cards from their hand by swinging with a powerful leader. If they do summon characters, focus on clearing their board.
Strategy 2: Play Big Characters: RP Law struggles against large characters with high stats. Aim to play characters with 6k power or higher, as RP Law's minus attack cards are typically -2k, and they cannot bottom deck a 4k. By deploying powerful characters, you can pressure RP Law and potentially force them into making suboptimal plays.
Strategy 3: Spam the Board: Another approach is to flood the board with characters. By playing a high number of characters, you can make it difficult for RP Law to clear the board effectively. This strategy can be particularly effective in the early game, where deploying a leader with big numbers can put them on the back foot.
Strategy 4: Use Enel: Enel is considered a heavy counter to RP Law. Enel has numerous 5k+ bodies and can rapidly go wide. Additionally, Enel can afford to starve out RP Law and wait until the late game, where it becomes challenging for RP Law to face any deck.
Strategy 5: Exploit the Lack of Cards in Hand: RP Law's strategy often involves using up a lot of cards from their hand. Take advantage of this by letting them swing first and then focus on clearing their board. If they counter, they will lose characters to play. You can also use specific characters like Magellan and Paulie/Kaido to punish their leader ability and control their growing board presence.
Strategy 6: Bait Their Ability: RP Law relies on their ability in conjunction with ramp characters. Try to bait their ability by engaging in board battles while they are still ramping up. If they use their ability prematurely, they will fall behind, and you can stall until you get your more powerful cards.
Remember, when countering RP Law, it is essential to understand their strengths and weaknesses and adapt your strategy accordingly. By exploiting their weaknesses and forcing them into uncomfortable positions, you can increase your chances of victory.
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RP Law vs Enel
RP Law is a leader in the One Piece Card Game (OPCG) that can be used in conjunction with ramp characters to gain a board advantage and win the game. However, RP Law has a weakness in that he struggles with resources and can be outpaced by an opponent who focuses on clearing his board. This is where Enel comes in.
Enel is another leader in the OPCG with access to many 5k+ bodies and mechanisms that allow them to rapidly expand their options. Enel can afford to starve RP Law of resources by not attacking their life total early in the game and instead focusing on clearing their board. This strategy can be effective as RP Law needs ramp characters to use with his ability, and if he falls behind, he may struggle to catch up.
To counter this strategy, an RP Law player can aim to build a wide board and set up a turn where they can force Enel to use as many cards as possible. RP Law players should try to keep Enel at 2 life, unless they can reduce them to 1 life and prevent them from gaining life the next turn. Additionally, RP Law players can try to bait Enel into using their effect while they don't have a ramp character, causing them to fall behind.
Overall, the matchup between RP Law and Enel is considered relatively even, with small risk/reward miscalculations on either player's part potentially deciding the outcome.
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RP Law vs Purple Luffy
When it comes to RP Law vs Purple Luffy in the One Piece Card Game, there are several strategies and considerations to keep in mind. Firstly, RP Law players need to utilise counter strategies effectively, as many swings will be 5K, and playing 6K characters is advantageous since most of Law's minus attack cards are -2K. Additionally, RP Law needs ramp characters to support his ability, such as Bepo, the Twins, Jean Baptiste, and Zorojuro, or he will fall behind.
On the other hand, Purple Luffy tends to build DON!! for 3 to 4 turns with weaker units and doesn't seem to have much removal, so applying early pressure can be effective. Purple Luffy also ramps up DON!! slower than P Luffy but gains access to strong low-cost red cards. However, P Luffy can reach the endgame board faster and play heavy-hitting cards earlier, outpacing RP Luffy.
When comparing RP Law and RG Law, it's worth noting that RG Law has been consistently good without many changes to its list. If budget is a concern, RP Law can be a more cost-effective option, allowing players to use their old cards and save money. However, for competitive play, RG Law might be a better choice for regional tournaments, while RP Law can still be playable for local tournaments.
In terms of specific cards, Ain adds massive consistency in the 4 DON!! play with Sachi and Penguin, while Bepo provides a 1K counter and has bigger potential, although it comes with a condition. Bepo can be a strong choice, but Ain is preferred by many players due to its unconditional nature, allowing for an early play on the second turn.
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RP Law rules and strategies
The One Piece Card Game (OPCG) is a trading card game based on the popular anime and manga series, One Piece. The game features a variety of cards representing characters, abilities, and items from the One Piece universe, and players can build their own decks to compete against each other. One of the key mechanics in OPCG is the “Don” system, where players can activate "Don" cards to gain advantages or trigger special abilities.
RP Law is a powerful leader card in the OPCG that utilizes the "Don" system to great effect. Here are some rules and strategies to consider when playing with or against RP Law:
Rules
- RP Law's leader ability allows players to activate its effect by spending three "Don" cards. This can be a powerful tool to gain an advantage over opponents, especially when combined with other cards.
- The timing of card effects is crucial. When playing Shachi & Penguin or Jean Bart, their effects and Kid's effect will all activate simultaneously, giving the player the choice of the order in which to resolve them.
- The terminology used in the rulebook is important. The act of attaching a "Don" card to a character or leader is specifically referred to as "giving." This distinction is important for understanding and applying certain card effects.
Strategies
- RP Law players should focus on ramping up their "Don" count efficiently. Cards like Bepo, the Twins, Jean Baptiste, and Zorojuro can help with this, but they require careful management to meet their conditions.
- Clearing the opponent's board can be an effective strategy. By forcing RP Law to play proactively, they may mess up their "Don" count and fall behind.
- Playing 6k+ characters or spamming the board can be a strong counter to RP Law. Their attacks are mostly limited to 5k or 6k, so bigger characters can give them trouble.
- Enel is a good counter to RP Law. Enel has many 5k+ bodies and can afford to wait until the late game, where RP Law struggles with limited resources.
- Using big leaders and not summoning anything for the first turn or two can force RP Law to summon characters without using their leader ability. This limits their options and makes it easier to clear their board.
- Cards with counter abilities, such as BP Kaido, can be effective against RP Law. Their attacks often result in counterattacks, so having cards with counter abilities can turn the tide of battle.
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Frequently asked questions
Yes, RP Law ability can use rested don.
By using Law's ability to bottom deck and return 3 don, you can play Shachi and Penguin and ramp up 2 don.
Using rested don with RP Law ability allows you to develop 2 5k bodies and apply early game pressure.
Some tips include using counters, playing 6k+ characters, and baiting your opponent to use their ramp characters early.






















