
In the world of Dungeons & Dragons, Tieflings are a popular playable race known for their exotic appearance and their complex morality. With their tails, horns, strangely coloured skin, and pupilless eyes, Tieflings are easily recognizable, but it is their ambiguous nature that makes them intriguing. While they are often depicted as brooding and distrustful, with tendencies towards moral grey areas or outright evil, playing against these stereotypes can create memorable characters. For example, a Lawful Good Tiefling who is cheerful and upbeat or a Light Domain Cleric who fights against their bloodline can offer a unique perspective by rejecting the expected tropes associated with Tieflings. In addition, the name a Tiefling chooses can also be a powerful indicator of their values and intentions.
| Characteristics | Values |
|---|---|
| Alignment | Lawful Good |
| Stereotype | Brooding, distrusting of other races, morally grey or evil |
| Personality | Cheerful, mischievous, free-spirited |
| Physical appearance | Horns, tail, strangely-coloured skin, solid, pupilless eyes |
| Origin | Cursed at birth by a devil of the Nine Hells, linked to archdevils |
| Naming | Virtue names like "Hope" or "Creed" |
| Role-playing | Research archdevil influences, use Mordenkainen's Tome of Foes |
| Class | Paladin, Warlock, Bard, Cleric, Rogue |
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What You'll Learn
- A lawful good tiefling can be an upbeat character who rejects the stereotypes associated with their race
- A tiefling's infernal nature may be obvious, leading them to adopt a virtue name that reflects their values
- Tieflings are often distrustful of other races due to the discrimination they face, which can result in morally grey tendencies
- While some tieflings are feared for their presumed connection to the Nine Hells, others are pitied as unfortunate victims of circumstance
- A tiefling can make a pact with a devil or archdevil, gaining power in exchange for carrying out tasks that may conflict with their alignment

A lawful good tiefling can be an upbeat character who rejects the stereotypes associated with their race
A lawful good tiefling can certainly be an upbeat character who rejects the stereotypes associated with their race. In the world of Dungeons & Dragons, tieflings are often depicted as brooding, distrustful of other races, and with tendencies towards moral ambiguity or outright evil. They are easily recognised by their tail, horns, strangely coloured skin, and solid, pupilless eyes. They are also often feared or pitied for their presumed connection to the Nine Hells, with some bearing the marks of a curse placed upon their bloodline by a devil.
However, playing against these stereotypes can result in a far more memorable character. A tiefling who is cheerful and mischievous, like Jester from Critical Role, played by Laura Bailey, defies expectations. Jester is a free spirit who does not feel tied down by her tiefling origins, even playing a Cleric, a class that might typically be seen as at odds with the traditional traits of a tiefling.
A lawful good tiefling can embrace their virtuous side, choosing a name that reflects their values and acting with compassion, honesty, and selflessness. They can strive to fight against their bloodline's influence, using their powers to help people, even if those powers come from a source of evil. By prioritising the needs of others and putting them before their own wants and desires, a tiefling can embody "goodness" in the context of the game.
Additionally, a lawful good tiefling can reject the racism and discrimination their race often faces. They can embrace their exotic nature and use their wit and charm to navigate social interactions, drawing inspiration from the likes of Oscar Wilde, Dorothy Parker, or Ambrose Bierce. By doing so, they can challenge the venomous racism that their race may encounter and present a more nuanced view of fantasy racism and the nature of evil.
Overall, a lawful good tiefling who rejects the stereotypes associated with their race can be a unique and engaging character, offering a fresh perspective on the traditional traits and expectations of their kind.
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A tiefling's infernal nature may be obvious, leading them to adopt a virtue name that reflects their values
In the world of Dungeons & Dragons, Tieflings are one of the most iconic playable races. They are easily recognised by their physical appearance, which includes a tail, horns, strangely coloured skin, and solid, pupilless eyes. They are humanoids that have been cursed at birth by a devil of the Nine Hells, with some tracing their lineage back to one of the archdevils. Tieflings are often depicted as brooding and distrustful of other races due to the discrimination they face, and they may have tendencies towards being morally grey or outright evil. However, it is important to note that Tieflings are not inherently evil, and their infernal nature may be more obvious in some than in others.
The infernal nature of a Tiefling may lead them to adopt a virtue name that reflects their values and helps to introduce their character to others. This new name is often a single word with a meaningful association, such as "Creed", "Torment", "Sorrow", or "Nowhere", as suggested in the Player's Handbook. Choosing a virtue name is a powerful way for a player to establish their character's values and create a distinct impression on other players. For example, meeting a Tiefling named "Hope" will evoke a very different reaction compared to meeting one named "Despair".
A Tiefling's infernal nature may be more pronounced due to their physical appearance or their association with the Nine Hells. As a result, they may embrace a virtue name that symbolises their values and serves as a statement of their true nature, especially if they wish to distance themselves from the stereotypes often associated with their race. By choosing a virtue name, a Tiefling can assert their individuality and challenge the expectations of those around them.
In addition to their infernal nature, Tieflings also deal with venomous racism and are often viewed with fear or pity. They may be seen as unfortunate souls who ended up on the wrong side of a deal with a devil. The prejudice and discrimination they face can shape their personalities and influence their alignment. Some Tieflings may lean into the stereotypes, embracing their exotic and edgy nature, while others may strive to counter expectations by being cheerful and mischievous, like the character Jester from Critical Role.
Despite their infernal heritage, Tieflings can be of any alignment, even lawful good. Their virtue names may reflect this alignment choice, showcasing their commitment to virtues such as justice, honour, or compassion. By adopting a virtue name, a Tiefling can signal their alignment and values to others, fostering a deeper understanding and connection within the party. Ultimately, the choice of a virtue name is a creative and impactful way for players to explore the complexities of their Tiefling characters and engage with the broader themes of morality and redemption within the game.
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Tieflings are often distrustful of other races due to the discrimination they face, which can result in morally grey tendencies
Tieflings are a popular playable race in Dungeons & Dragons, known for their exotic and divisive appearance. They are often depicted as having a tail, horns, strangely-colored skin, and solid, pupil-less eyes. They are easily recognised and are cursed at birth by a devil of the Nine Hells, leading to their presumed connection with the Hells and their discrimination at the hands of other races.
Tieflings' infernal nature becomes more obvious over time, and they may choose to take on a new name to distance themselves from their past or to reflect their values. This new name, often a Virtue Name, can be a powerful way for a tiefling to introduce themselves and their values to others.
While tieflings are often associated with evil alignments, it is important to note that they are not inherently evil. Their nature is independent, and while many may end up embracing evil tendencies, it is not a direct result of their bloodline or physical appearance. Tieflings can be of any alignment, including lawful good, and can strive to fight against their bloodline's influence, embracing selflessness and putting the needs of others before their own.
Playing against stereotypes can create memorable tiefling characters. For example, a lawful good tiefling who is cheerful and upbeat or a Light Domain Cleric who rejects their bloodline's influence can offer a unique perspective and counter expectations.
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While some tieflings are feared for their presumed connection to the Nine Hells, others are pitied as unfortunate victims of circumstance
Tieflings are one of the most iconic playable races in Dungeons & Dragons. They are easily recognised by their tail, horns, strangely-coloured skin, and solid, pupilless eyes. They are often depicted as brooding and distrustful of other races due to the discrimination they face. Tieflings are usually associated with the Nine Hells, and some are feared for their presumed connection to this infernal realm. This fear has led to prejudices and racism against tieflings in the Forgotten Realms. However, it's important to note that not all tieflings are inherently evil or morally corrupt. Some are viewed as unfortunate victims of circumstance, cursed at birth by a devil or suffering from a trace of infernal influence in their family lineage.
The idea of a "good" tiefling might seem contradictory to some players, but it presents an opportunity to create memorable characters that defy stereotypes. A lawful good tiefling, for example, can be upbeat and cheerful, rejecting the brooding tropes often associated with their race. By embracing their virtuous side, a tiefling can strive to fight against their bloodline's curse and bring light to their otherwise dark origins. This play between good and evil, virtue and sin, is a fascinating aspect of the tiefling race that players can explore through their characters.
The name a tiefling chooses can also reflect their nature and how they wish to be perceived. Initially, a tiefling might have a name associated with their cultural background or ancestry. However, as their infernal nature becomes more apparent, they may take on a Virtue Name to distance themselves from their past or to signal a new beginning. This new name can be a powerful statement of their values and character, such as "Hope" or "Creed," which evokes a very different impression from names like "Despair" or "Torment."
While some tieflings embrace their infernal heritage and make pacts with devils, others may use their fiendish powers for good. A tiefling with a cursed item or a pact with a devil might still choose to risk their own safety and soul to help others. They may strive to be selfless and put the needs of others before their own, even if it means dealing with evil creatures. This internal struggle between good and evil inclinations adds depth to a tiefling character, showcasing their ability to rise above their circumstances and make their own choices.
In conclusion, while some tieflings are feared for their connection to the Nine Hells, others are seen as unfortunate victims of circumstance. This dichotomy allows players to explore a range of character options, from the traditional brooding warlock to an upbeat lawful good cleric. By embracing the complexities of their race, players can create memorable tiefling characters that defy expectations and navigate the challenges of their existence in a world filled with prejudice and racism.
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A tiefling can make a pact with a devil or archdevil, gaining power in exchange for carrying out tasks that may conflict with their alignment
In the world of Dungeons & Dragons, a tiefling can be of any alignment, including lawful good. Tieflings are humans whose ancestry includes an evil extraplanar being of the Lower Planes, such as a devil, demon, evil deity, or another unknown entity. While they are often associated with evil, this is not a requirement, and their alignment can vary as widely as that of full humans.
In another scenario, a tiefling may make a pact with a devil, gaining power on the condition that they announce that every good deed they do is because of the devil. This could be part of a "long con," where the devil uses the tiefling's short-term good deeds to gain influence over more people.
Additionally, a tiefling warlock could be instructed by their patron to eliminate threats to themselves or other powerful evil entities, rather than forcing them into "good" actions, which might create resentment.
While making a pact with a devil or archdevil can provide a tiefling with increased power, it is important to note that such pacts may involve tasks that conflict with the tiefling's alignment and moral compass. It is up to the player to navigate these challenges and decide how their character's alignment may shift or remain steadfast in the face of these conflicts.
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Frequently asked questions
Yes, you can have a lawful good tiefling. In fact, in earlier editions of the game, a tiefling could be of any alignment, even lawful good.
Tieflings are one of the most iconic playable races in Dungeons & Dragons. They are easily recognizable by their tail, horns, strangely-colored skin, and solid, pupilless eyes. They are humanoids that have been cursed at birth by a devil of the Nine Hells or have some trace back to infernal influence in their family.
Tieflings are often depicted as brooding and distrusting of other races due to the discrimination they face. They tend to have ties to the Nine Hells and specific devils or archdevils from that plane. They may also be outcasts, dealing with poverty and crime, and facing venomous racism.
Playing against stereotypes can create a more memorable character. For example, you could play a lawful good tiefling who is upbeat and cheerful, rejecting the tropes that tieflings are usually associated with. When making decisions for your character, ask yourself, "How will this help others?" and act accordingly.
Yes, Jester from Critical Role, played by Laura Bailey, is a great example of a tiefling who plays against stereotypes. Jester is cheerful, mischievous, and a free spirit who never feels tied down by her tiefling origins.










































