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Valve, the company behind the Steam PC distribution platform, has faced legal scrutiny and been accused of breaking the law in multiple instances. In 2016, the Australian Federal Court found Valve guilty of breaching Australian Consumer Law due to Steam's lack of a refund policy at the time. Additionally, Valve has been accused of engaging in anti-competitive practices with its most-favoured nation-style pricing policies, leading to antitrust litigation. There have also been discussions on online forums about Valve's practices regarding pending wallet funds and their potential legality. Furthermore, a user on Reddit claimed that Valve was breaking EU law by stating that the warranty for their Steam Deck had expired when it had not. While the specifics of this case were disputed, it raises questions about Valve's adherence to consumer protection laws. These instances highlight potential legal and ethical concerns surrounding Valve's business practices.
Characteristics | Values |
---|---|
Nature of the case | Valve's Steam Deck warranty, refund, and replacement policy |
Location | EU, US, and Australia |
Laws broken | EU warranty laws, Australian Consumer Law, and US antitrust law |
Specific violations | Misleading representations in terms and conditions, exclusion of statutory guarantees, and restriction of statutory warranties |
Valve's defence | Steam Subscriber Agreement is based on the law of the State of Washington, US |
What You'll Learn
Valve's refund policy in Australia
Valve Distributors Pty Ltd has a detailed Goods Return Policy that reflects its obligations to consumers under the Australian Consumer Law. The policy states that consumers are entitled to a replacement or refund for a major failure and compensation for any reasonably foreseeable loss or damage. Consumers are also entitled to have defective or faulty goods repaired or replaced if they do not meet acceptable quality standards.
The Australian Consumer Law guarantees that products must be of 'acceptable quality', which is described as being safe, durable, free from defects, acceptable in appearance and finish, and fit for their intended purpose. It is the buyer's responsibility to ensure that the product they purchase meets their intended use.
Valve Distributors' policy outlines the process for returning products, including proof of purchase requirements and timescales for returns. The policy also addresses situations where consumers have simply changed their mind, stating that the seller is not obliged to provide a refund or exchange in these cases.
In 2018, Valve was fined $3 million in Australia for refusing refunds and misleading consumers about their rights. The company initially had no refund policy, which is guaranteed under Australian Consumer Law. As a result, Valve issued a statement acknowledging its mistake and informing Australian consumers of their specific rights, including the right to a refund or replacement for major failures.
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Valve's Steam Subscriber Agreement
The Steam Subscriber Agreement is a legal document that outlines the rights and obligations of subscribers to Valve Corporation's online service, Steam. The agreement takes effect when a user completes the registration of a Steam account and indicates their acceptance of the terms. Here is a detailed overview of the key provisions:
Registration and Subscriber Rights:
Users become subscribers by registering a Steam account. This agreement applies to all interactions with Steam, and subscribers must be at least 13 years old. Valve reserves the right to change the agreement unilaterally, notifying subscribers via email 30 days before the changes take effect.
Subscriptions, Content, and Services:
Subscribers can access services, software, and content on Steam, including Valve and third-party video games, in-game content, and virtual items. These are referred to as "Content and Services." Subscriptions allow access to specific Content and Services and may have additional terms. Valve grants subscribers a non-exclusive license to use Content and Services for personal, non-commercial use.
Billing, Payment, and Subscriptions:
Steam may offer an account balance, the "Steam Wallet," for purchasing Content and Services. All charges on Steam are payable in advance and final. Subscribers are responsible for all charges incurred on their account. Valve may charge fees for trades or sales in Subscription Marketplaces, where subscribers can trade certain types of subscriptions with other users.
User-Generated Content:
Steam provides tools for users to create and share "User-Generated Content." By uploading content, users grant Valve and its affiliates a worldwide, non-exclusive right to use, reproduce, and distribute such content. This includes Workshop Contributions, which are based on specific games or applications available on Steam.
Refunds and Right of Withdrawal:
Subscribers can request refunds for orders or purchases on Steam per Valve's Refund Policy. EU and UK consumers have a statutory right to withdraw from certain contracts for physical merchandise and digital content.
Online Conduct, Cheating, and Process Tampering:
Subscribers must comply with the Steam Online Conduct Rules. Steam may include functionality to identify and prevent the use of "Cheats," or software that gives players an unfair advantage. Users agree not to create or assist in creating Cheats and not to tamper with Steam or Content and Services. Valve may restrict or terminate accounts for illegal conduct, cheating, or breaching the Online Conduct Rules.
Third-Party Content:
Valve assumes no responsibility for third-party content available on Steam or through other sources, unless provided by mandatory law.
Amendments to the Agreement:
The agreement may be amended with the user's explicit consent to changes proposed by Valve. Users who do not accept the amended terms may cancel their accounts before the effective date of the changes.
Term and Termination:
The agreement commences on the user's acceptance of the terms and continues until terminated. Users may cancel their accounts at any time, but subscriptions are non-transferable, and cancellation does not entitle users to refunds. Valve may restrict or cancel accounts for specific reasons, including ceasing to provide certain subscriptions or breaches of the agreement.
Applicable Law and Jurisdiction:
For subscribers outside the EU and UK, the agreement is governed by Washington state law, and disputes shall be brought exclusively in courts in King County, Washington. For EU and UK subscribers, the agreement is governed by the law of the subscriber's habitual residence, and disputes may be brought in the courts of the subscriber's domicile.
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Valve's Steam Deck warranty
Valve's Steam Deck is a handheld gaming system that brings Steam-powered gaming to a convenient and powerful computer that you can take anywhere. While the company offers a warranty for the product, there have been reports of Valve breaking EU law by stating that the warranty for some Steam Decks bought in May 2022 had expired.
In one instance, a customer reported that Valve refused to replace a faulty battery, stating that the warranty coverage had expired. However, after further review, Valve acknowledged that the device was still under warranty and offered to replace it with a new model. It is important to note that Valve does not ship individual components of the Steam Deck for self-repairs.
The company's Hardware Warranty and RMA Guide outline their policies regarding repairs and replacements. Valve's standard warranty offers coverage for one year from the date of purchase for hardware defects under normal use. The warranty is only valid for the original purchaser and is non-transferable.
It is unclear if Valve has addressed the specific issue of warranty expiration for Steam Decks bought in May 2022. However, it is always advisable to carefully review the terms and conditions of any warranty or guarantee provided by a company to understand your rights as a consumer.
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Valve's pending wallet funds
Some users have expressed concern that Valve may be breaking the law by holding onto these funds, arguing that once they sell an item, they should immediately receive the money in return. However, others have pointed out that this is a common practice with electronic payment options and is done to protect against fraud. Valve's terms of service state that Steam Wallet funds are not real money and cannot be withdrawn, transferred, or exchanged for cash. They are considered store credit, which is subject to different regulations than actual currency.
In addition to refund timing, Valve has also implemented a security measure that places funds from sales made at unusual prices into a pending status. This has caused frustration among users who feel that their selling prices are not unusual and that Valve is not providing a clear way to resolve these issues. It is important to note that Valve's practices may be subject to change and users are advised to refer to the latest terms of service and user agreements.
While the legality of Valve's pending wallet funds practice has been questioned, it is a common feature of many electronic payment systems and is done to protect against fraudulent activity. Users who have concerns or disputes regarding specific transactions can refer to Valve's support resources for further assistance.
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Valve's most-favoured nation policies
Valve, the parent company of Steam, has been accused of violating antitrust laws in the way it runs its gaming empire. A US judge ruled that it is plausible that Valve has artificially driven up the prices of games through market dominance, exploitation, and retaliatory measures.
The Seattle federal judge, John C. Coughenour, has allowed the case to move forward in the US District Court for the Western District of Washington. The ruling states that Valve's "most-favoured nation" policies may have driven up the cost of games and exploited the market in various ways.
The "most-favoured nation" pricing policies are a result of Steam's market dominance, which allows it to threaten developers that attempt to sell games through other storefronts and launchers for less. Valve allegedly enforces this through a combination of written and unwritten rules on how even non-Steam-enabled games are sold and priced.
The judge's ruling highlights that the change in the market, where Steam now competes almost entirely against other digital retailers, makes its "most-favoured nation" pricing policies a plausible topic for anticompetitive legal action.
The case against Steam's alleged anti-consumer and anti-developer practices was initially dismissed. However, Judge Coughenour claimed that the changing times and the state of the market made Steam's most-favoured-nation pricing policies more of an issue.
The "most-favoured nation" status is a concept in international economic relations and international politics, where a country grants another country equal trade advantages, such as low tariffs or high import quotas. This status ensures non-discriminatory trade between partner countries and prevents exclusive trading privileges.
In the context of Valve and Steam, the "most-favoured nation" policies refer to the company's alleged practice of enforcing specific pricing and sales conditions on developers and publishers, leveraging its market dominance to drive up game prices and limit competition.
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Frequently asked questions
Yes, this is breaking EU law.
No, this is a common practice with most electronic payment options.
Yes, as ruled by the Australian Federal Court in 2016.
A federal judge in Seattle has ruled that Valve must face antitrust litigation over these claims.
Yes, this is in breach of Australian Consumer Law.