Feng's Fighting Chance Against Law In Tekken 7

can feng beat law tekken 7

Feng Wei is a master of Taijiquan and a character in Tekken 7. He is the only Chinese character in the Tekken series with a Chinese name. In the game, he wears iron rings around his wrists, which are believed to add weight to his arms and increase resistance. Feng is a versatile character with a wide range of moves, and he is particularly strong outside of jab range. His opponent in Tekken 7 is Marshall Law, who has a more straightforward game plan and is offense-heavy. While Feng has a larger movelist, his combos are considered easier. When it comes to the question of whether Feng can beat Law in Tekken 7, it depends on the player's skill, strategy, and understanding of each character's strengths and weaknesses.

Characteristics Values
Game Tekken 7
Characters Feng, Law
Difficulty Feng is easier input-wise, but has a larger movelist. Law is tricky but very doable with practice.
Playstyle Law is offense-heavy. Feng is evasive, versatile, and can be rushdown, defensive, elusive.
Range Law has great close-range pokes but struggles from a distance. Feng has good options at all ranges.
Strategy Feng has a huge arsenal, so it's important to read the situation. Law is more straightforward.
Combos Law is more difficult combo-wise. Feng's combos are simpler, but learning to use his moves effectively is more complex.
Weaknesses Feng's weak side is L. Law's DSS combos can be challenging.
Countering Kazuyer can counter Feng.
Outcome Feng defeats Law in Tekken 7.

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Feng's versatility and lack of weakness in any area

Feng Wei is a master of Taijiquan, a Chinese martial art. In the Tekken universe, he is guided by the teachings of the God Fist scrolls to become the perfect warrior. Feng is a versatile character with a large movelist, which can be daunting for beginners. However, he is not weak in any area and has good options at all ranges. He can be rushdown, defensive, or elusive, depending on the player's style. Feng's combos are simple, but learning how to use his wide variety of moves effectively is more complex.

Feng's versatility is further demonstrated by his ability to adapt to different playstyles. He has a huge arsenal of moves, making it challenging for opponents to predict his next action. Feng's players often utilise the Iron Fortress (Shoulder Charge) move, which is highly punishable upon block. Additionally, Feng has strong pokes, with his DF4 being a front snap kick that can keep opponents at bay. His QCF options are also effective at range. Feng's neutral game is among the best in Tekken 7, and he is pretty good in general.

Feng's well-roundedness extends to his punishment game, with a mix of very good and poor punishments. His lows, mids, and overall pokes are also highly competent. Feng's biggest weakness is his lack of range in his hopkick and WS+3, which can force him to take risks. However, his lack of range is compensated by his excellent close-range capabilities, where he is significantly stronger than Law.

Feng's popularity in Tekken 7 tournaments varies, with some players considering him to be ideally balanced. He does not possess overly powerful moves but has plenty of great tools at his disposal. His appearance may also contribute to his underrepresentation at higher levels, with some players finding him generic or boring. Nonetheless, Feng remains a formidable character in the hands of skilled players.

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Law's predictable and aggressive playstyle

Law's playstyle in Tekken 7 is considered by some to be annoying, with a focus on poking and frustrating opponents into making mistakes. He is a sticky offensive character with a high-risk, medium-to-high-reward playstyle. Law has a straightforward game plan and is a close-range, poking-based character with strong neutral tools and above-average block punishment. His extensive moveset allows for flexibility in terms of playstyle, including aggressive sticky pressure, forcing counter-hit situations, and backdashing and whiff punishment.

Law's DSS (Dragon Scrape Step) is tricky to time and can be punishing if not used correctly. However, it allows for cancelling the recovery of certain moves and is useful in combos. Law's playstyle revolves around getting in close range with the opponent, using small pokes that are safe on block, and capitalising on the opponent's mistakes. He has some terrifying mix-ups and pressure moves that can deal significant damage in a short amount of time.

Law's weaknesses include his weak long-range options and bad approach tools. He also has a reputation for being predictable, especially at lower levels of play, where his strings and panic tools are more easily punishable. His playstyle can be described as aggressive and risky, with a focus on keeping pressure on the opponent.

While some players may find Law's playstyle effective, it can also teach bad habits and encourage overly aggressive play. His moveset has a lot of lows, combos from grabs, launchers from jabs, and speed, which can be overwhelming for opponents. However, his predictable setups and aggressive playstyle can be exploited by experienced players.

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Feng's punishing moves: Demon Paw and Iron Fortress

Feng Wei is a master of Taijiquan and a ruthless, merciless Kenpo fighter. In the Tekken universe, he is guided by the teachings of the God Fist scrolls, aiming to become the perfect warrior.

Feng has a large arsenal of moves, which makes him unpredictable in a fight. One of his punishing moves is the Demon Paw (FF2). This move is slower than standard, but it has better range compared to most other moves in its archetype. It is good for hitting opponents at a distance, catching them off-guard. The Demon Paw does 25 damage NH and 30 CH.

Another punishing move in Feng's arsenal is the Iron Fortress (Shoulder Charge). This move is highly punishable upon block, but Feng players tend to use it often, especially after being poked. Lower-level Feng players tend to rely on this move, and if it is punished consistently, they will be forced to switch up their strategy.

Feng is a versatile character who can adapt to different playstyles. He has good options at all ranges and can be rushdown, defensive, or elusive. He is not weak in any area and is particularly strong outside of jab range, where Law struggles. Feng's getting up from the ground is also stronger than any other character in the game.

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Law's DSS combos and close-range strengths

Law is a close-range, poking-based character with strong neutral tools and strong block punishment. He has an extensive moveset that allows for flexibility in terms of playstyle. Law can shift between aggressive, sticky pressure with tools like the Dragon Hammer (f+1+2), forcing counter hit situations with his i10 1,2,3 and i13 4,3; and a mix of backdashing and whiff punishment with 3+4,4 and b+2,1.

DSS (Dragon Charge Stance) is a unique stance that allows Law to cancel the recovery of certain moves, and it is mainly utilised in combos. The transition into DSS is instant, which means there is no attack delay, allowing for instant neutral attacks. For example, Shaolin Kicks is -13 on block, but 4,3 DSS b,f makes it +7 on block for another instant attack. DSS gives Law a frame advantage on some of his strings.

Some tips for DSS combos include:

  • When you are on +frames, press 4. It's good for catching opponents pressing a button, which will juggle them on counter-hit.
  • Dragon Hammer f+1+2 and Dragon Killer f+3+4 both force a crouch. DH is +3 on block, DK is -2 on block, but you can interrupt the opponent with d+1. Both moves launch on a counter hit.
  • For grounded opponents, go for Dragon's Tail or Dragon Killer. His slide is also very useful and almost impossible to see on time.
  • Running flying kick f,f,f+3 is another useful tool. It's a safe mid and plus on block, but it's reactable and can get sidestepped from a distance, so you might want to do it from close range for better +frames.

While Law is a strong character in Tekken 7, Feng is stronger outside of jab range. Feng has good options at all ranges, while Law struggles from further out. Feng is also evasive and versatile, with a huge arsenal of moves. However, Law is likely a better choice for players who prefer a simple game plan and grinding combos.

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Feng's punishing moves: F4-4 and F4-3

Feng is a versatile and unpredictable character in Tekken 7, with a wide range of moves that can be used both offensively and defensively. He is not weak in any area and has good options at all ranges.

Feng's punishing moves F4-4 and F4-3 are powerful tools in his arsenal. F4 is an i18 high launcher that can force an opponent into a backturn, creating an opportunity for a retreat if the initial attack whiffs. F4-4 is a fast low launcher that can be used to counter opponents attempting to whiff punish with EWGF. It has extremely fast high crush and can be followed up with extended mental frames if blocked. F4-3 is also an effective option, capable of beating out slower whiff punishers and guaranteeing significant damage with an FF3 follow-up.

Feng's F4-4 and F4-3 moves are particularly useful against opponents who rely on punishing from a distance, as they can be used to counter their attacks and close the distance quickly. These moves can also be used to catch opponents off-guard when they think they are safe, thanks to their speed and range.

In addition to these moves, Feng has a variety of other powerful attacks and strategies at his disposal. His Iron Fortress (Shoulder Charge) move, for example, is commonly used by Feng players and can be highly punishing upon block. Feng's standing jab is another fundamental tool, allowing him to check for gaps in his opponent's defence and start applying pressure.

Overall, Feng is a formidable character in Tekken 7, with a diverse set of moves that can be used to adapt to different playstyles and situations. His punishing moves, F4-4 and F4-3, are key components of his arsenal, enabling him to counter and outmaneuver opponents effectively.

Frequently asked questions

Yes, Feng can beat Law in Tekken 7. In fact, Feng is considered to be a better character for beginners than Law. While Law is offence-heavy, Feng is a more versatile character who can be rushdown, defensive, or elusive. Feng is also stronger than Law outside of jab range.

Feng has a huge arsenal of moves, so you need to be able to read the situation and react accordingly. Feng's main space control and approach tool is iWS1 out of his command dash, which has great range and is only -1 on block. Another useful move is F4-4, a seeable low launcher with an extremely fast high crush.

Feng players often rely on the Iron Fortress (Shoulder Charge) move, which is highly punishable upon block. If you are at a range from Feng, he will either try a body slam or a 4,3 to close the distance. Feng is also very strong when getting up from the ground, so it's better to let him get up and then quickly do a series of jabs.

Some players suggest using Kaz or Josie to counter Feng. However, others argue that it is more important to learn how to counter Feng with your current character than to switch to a new one.

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