
In Baldur's Gate, a character's alignment is a simplification of their morality and inner stance with regard to rules. Their morality is simplified as good, neutral, or evil, and their stance towards rules is described as lawful, neutral, or chaotic. Lawful Evil and Neutral Good are two of the nine possible alignments. Lawful Evil characters are methodical, orderly, and precise, and they function best in a lawful society as they crave structure and routine. Neutral Good characters have a neutral stance towards rules but seek to do good. While it is generally believed that good and evil characters cannot be in the same party, players have the option to include evil characters in their party in the first chapter of Baldur's Gate. Additionally, certain characters in Baldur's Gate can change their alignment based on choices made by the player, such as Astarion, who can remain Neutral Evil or become Lawful Evil.
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What You'll Learn

Can Lawful Evil and Neutral Good coexist in Baldur's Gate?
In Baldur's Gate, alignment represents all combinations of the law-chaos axis and the good-evil axis, resulting in nine possible alignments. A character's alignment simplifies their morality and inner stance towards rules. While good characters will go out of their way to help people and ease suffering, evil characters do the opposite, deliberately hurting and causing suffering. Lawful characters tend to be methodical, orderly, and precise, functioning best in a lawful society as it provides them with structure and routine.
Lawful Evil and Neutral Good can coexist in Baldur's Gate, as players have the freedom to create a party with any alignments they wish. However, the game mechanics are designed to reflect the challenges of maintaining a cohesive group with opposing alignments. As a player's reputation changes, NPCs with different alignments may react differently, with some leaving the party or constantly complaining.
For example, if a player's reputation reaches 20, evil NPCs will leave the party, neutral characters will complain frequently, but good characters will adore the player's character. On the other hand, if the player's reputation drops to 1, evil characters will adore them, good characters will leave, and neutral NPCs will only have an issue if the reputation is exactly 1.
Additionally, alignment can impact gameplay decisions, such as equipping certain items, opening or closing specific dialogue paths, and adapting the effects of spells. For instance, a player with a Lawful Evil alignment may decide not to enter people's houses without a valid reason, while a Neutral Good character may seek to help others without expecting anything in return.
The alignment system in Baldur's Gate provides a framework for players to role-play their characters and make choices that align with their moral and ethical stances. While Lawful Evil and Neutral Good characters may have differing approaches and motivations, they can still find themselves in the same party, navigating their differences as they adventure through the game world.
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Alignment changes in Baldur's Gate II
In Baldur's Gate, a player's alignment can change based on their choices and interactions with other characters. Alignment is a representation of a character's morality and inner stance towards rules, simplified into three categories: good, neutral, or evil, and lawful, neutral, or chaotic.
In Baldur's Gate II, certain characters can undergo alignment changes. For example, Gorion's Ward, if not originally evil, can become so after the Tear of Bhaal tests. Anomen Delryn, who starts as lawful neutral, can become either lawful good or chaotic neutral after his knighthood test. Viconia DeVir, who starts as neutral evil, can become true neutral through her romance arc. Sarevok Anchev, who starts as chaotic evil, can become chaotic good through conversations throughout the Throne of Bhaal expansion.
The alignment of a character can also impact their interactions with other party members. For instance, in the first Baldur's Gate game, the paladin Ajantis may start fights with any evil companions in his party. Additionally, the player's reputation, which is influenced by their alignment, can affect how NPCs react to them. A high reputation may cause evil NPCs to leave the party, while good NPCs will adore the player character. Conversely, a low reputation will make good NPCs leave, and evil ones will love the player character.
It is worth noting that the alignment system in Baldur's Gate is not as restrictive as in traditional tabletop RPGs, where alignment is used to stay "in character". In Baldur's Gate, players have more freedom to role-play and make choices that may not align with their character's designated alignment. This allows for more complex and nuanced characters, as seen in the examples of Astarion and Wyll in Baldur's Gate 3, whose alignments can shift or be ambiguous due to their circumstances and choices.
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The role-playing perspective of alignments in Baldur's Gate
In Baldur's Gate, a character's alignment is an important aspect of role-playing. It represents a character's morality and stance towards rules, simplifying their inner nature down to a combination of two axes: good-evil and law-chaos. This results in nine possible alignments, such as Lawful Good, Chaotic Evil, or Neutral Good.
The alignments help players stay "in character" and make decisions that align with their character's nature. For example, a Chaotic Good character like Minsc defies authority and acts according to their own moral compass, while a Neutral Good character seeks to do good without being bound by rules. On the other hand, a Lawful Evil character, such as a Vampire Lord, follows a set of rules but uses them for their own nefarious purposes.
The alignments also have tangible effects on gameplay. They can determine which items a character can equip, open or close certain dialogue paths, and even affect how companions react to the party's reputation. For instance, a paladin with a Lawful Good alignment like Lae'zel will refuse to associate with a Mind Flayer, while a Chaotic Evil character like Korgan, who is violent and cannot stand authority, will clash with Lawful Good companions.
Additionally, a character's alignment can influence their reputation, which is independent of their alignment. A higher reputation leads to higher approval from NPCs and better prices from merchants, while a lower reputation results in opposition from guards and higher costs. Evil characters, in particular, may face challenges due to their reputation, as they can be hunted by guards and have fewer quests available to them.
Players can also encounter and recruit NPCs with various alignments. While it is possible to have a mixed-alignment party, it can lead to conflicts and even combat between good and evil characters. Maintaining a cohesive group may require keeping alignments similar, especially when it comes to evil alignments, as evil characters are more likely to leave the party if the player's reputation becomes too high.
Overall, the alignment system in Baldur's Gate provides a framework for role-playing, influencing character interactions, dialogue options, and quest availability, while also offering mechanical benefits and restrictions based on a character's moral and ethical stance.
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The impact of reputation on good, neutral, and evil characters
In Baldur's Gate, a character's alignment can be good, neutral, or evil, and their reputation impacts how NPCs interact with them. A character's reputation is influenced by their actions and choices, and it can range from very low (1) to very high (20). A character's alignment and reputation together determine how other characters, including companions and NPCs, perceive and interact with them.
Good characters tend to favour a high reputation and will leave the party if the reputation is too low. They will adore the player character if the reputation is high and will love them if it is very low. Neutral characters, on the other hand, are more flexible and will not leave the party due to a high reputation. However, they will complain about it and may become unhappy. At a very low reputation, neutral characters will leave the party as they may perceive the player character as too dangerous. Evil characters, conversely, prefer a very low reputation and will adore the player character in such cases. They will complain about a high reputation and will leave the party if it is too high.
The impact of reputation on different alignments was observed in a player's experience, where a high reputation resulted in positive responses from good-aligned companions like Branwen, while neutral characters like Xan seemed generally depressed, indicating their discomfort with a high reputation. Additionally, the player noted that a very low reputation can lead to attacks from guards, creating a challenging situation.
The alignment system in Baldur's Gate is not just a matter of morality but also shapes the gameplay experience. It influences dialogue options, interactions with companions, and the availability of certain items. For example, a player with a lawful evil alignment may face restrictions on equipment and dialogue choices, impacting their overall gameplay strategy.
In conclusion, the reputation of a player character in Baldur's Gate has a significant impact on their interactions with good, neutral, and evil characters. While good characters favour a high reputation, neutral characters can tolerate it but prefer a lower reputation, and evil characters thrive in a low-reputation environment. The alignment system adds depth to the game, influencing both role-playing and strategic elements of gameplay.
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The benefits of playing as Evil in Baldur's Gate
Playing as an evil character in Baldur's Gate has its benefits and drawbacks. While some players find it more fun to role-play as an evil character, there are also some practical advantages and disadvantages to consider. Here are some benefits of playing as Evil in Baldur's Gate:
Role-playing and Immersion: Playing as an evil character can allow for more role-playing opportunities and a different narrative experience. Some players enjoy the challenge of creating a complex, morally ambiguous character and making choices that align with an evil alignment. It can add an extra layer of immersion to the game, especially for those who want to explore a darker side of the Baldur's Gate world.
Different Quest Options: As an evil character, you may have access to unique quest options that are not available to good or neutral characters. These quests can provide a fresh perspective on the game and offer a different playstyle. However, it is worth noting that some players have expressed disappointment at the lack of evil-specific quests in Baldur's Gate, feeling that their options are limited compared to good characters.
Stronger Evil NPCs: Some players believe that evil non-player characters (NPCs) tend to be stronger and have better stats than their good counterparts. This can be advantageous in combat situations, as a party of evil characters may be more formidable.
Reputation Management: While playing as evil can make reputation management more challenging, it is possible to maintain a balance. Completing certain quests, skipping others, and making donations to churches can help keep your reputation in check. This allows you to reap the benefits of playing as evil without incurring excessive penalties.
Alignment Flexibility: Within the evil alignment, there is room for flexibility. You can choose to play as Lawful Evil, Neutral Evil, or Chaotic Evil, each presenting a unique set of characteristics and gameplay strategies. For example, Lawful Evil may involve a more structured and cunning approach, while Chaotic Evil embraces impulsive and destructive behavior.
In conclusion, playing as Evil in Baldur's Gate offers a distinct gaming experience with its own advantages. It encourages creative role-playing, provides access to certain quests and powerful NPCs, and allows players to explore the game from a different moral perspective. However, players should also be aware of the potential drawbacks, such as limited quest options and the need for careful reputation management. Ultimately, the choice between good and evil depends on your personal preferences and playstyle.
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Frequently asked questions
Yes, it is possible to have good and evil characters in the same party in Baldur's Gate. However, this may impact your reputation in the game, which can affect how NPCs interact with you.
A high reputation may cause evil NPCs to leave your party, while a low reputation may cause good NPCs to leave. Neutral characters will usually only leave if your reputation is very low.
A Neutral Good character has a neutral stance towards rules but seeks to do good. A Lawful Evil character is methodical, orderly, and precise, and while they may not like laws, they function well within a structured society.






























