
When playing a role-playing game, one of the most important considerations is whether your character will fit in with the rest of the party. This is especially important when you want to play a character with an evil alignment in a good party. While it might seem like these two alignments are incompatible, with careful role-playing and the right mindset, it is possible to make it work. Lawful Evil characters tend to work well with good or neutral party members. They are not typically driven by pleasure or amusement, but rather by a desire for power, wealth, and status. As long as the good party members can further their goals, a Lawful Evil character can work with them and even engage in good acts to keep the party on their side.
| Characteristics | Values |
|---|---|
| Goals | Wealth, power, status |
| Motivation | Self-interest, survival |
| Behaviour | Calculating, manipulative, ruthless |
| Alignment | Order, hierarchy, tradition, loyalty |
| Actions | Legal but immoral |
| Relationships | Friendship, loyalty, manipulation |
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What You'll Learn
- A lawful evil character can be part of a good party if they are working towards a shared goal
- Lawful evil characters can be motivated by a desire for power, wealth, and status
- They may also be driven by a sense of duty to an evil deity or master
- Lawful evil characters can be strategic, manipulative, and methodical in their pursuit of evil
- They may engage in good acts to maintain their standing within a good party

A lawful evil character can be part of a good party if they are working towards a shared goal
A lawful evil character can be part of a good party, but it requires careful role-playing and a shared goal. Lawful evil characters are often outlaws who follow their own code, and they can work alongside good party members if their motivations and goals align. For example, a lawful evil character might be seeking wealth and power, and their good party members can help them achieve this goal, either through manipulation or genuine loyalty.
A lawful evil character might also engage in good acts alongside their party, keeping them on their side and unknowingly furthering their own cause. They may even be kinder and more civil than the good characters, as they are driven by a strong sense of self-interest and survival. Lawful evil characters can be extremely dangerous, as they are methodical and intentional in their actions, but they can also be reliable allies who keep their word and are absolutely devoted to the party.
In terms of role-playing, a lawful evil character might be an adviser or puppet-master, pulling the strings behind the scenes and seeking to become wealthy and powerful through giving counsel to leaders. They might also be a landowner who cares deeply about their land and the people who live and work on it, keenly aware of their responsibility to them. This could create interesting dynamics within a good party, as the lawful evil character's motivations and methods may differ greatly from those of the other members.
It is important to note that a lawful evil character is not likely to actively pursue evil for its own sake or take pleasure in inflicting unnecessary suffering. Instead, they are more likely to take the path of least resistance or seek quicker, less virtuous solutions to problems. They may also be willing to bend or break the rules if it serves their purpose, as long as it does not jeopardize their overall mission or compromise their strong convictions regarding betrayal and loyalty.
In conclusion, a lawful evil character can be part of a good party if they are working towards a shared goal and their motivations align. It requires careful role-playing and an understanding of the character's unique perspective and methods, but it can add an interesting dynamic to the group and allow for character growth and development.
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Lawful evil characters can be motivated by a desire for power, wealth, and status
Lawful evil characters are often motivated by a desire for power, wealth, and status. They are driven to attain their goals through force, intimidation, and a rigid personal code of ethics. They are self-motivated, determined, and willing to exploit the system for their own gain. They respect structure and order, and will use legitimate means to change the social order if it benefits them.
In a community with a lawful evil government, there is often a codified set of laws that most people obey out of fear of harsh punishment. The laws are severe and are intended to maintain the status quo, rather than preserve justice. Social class is crucial, and bribery and corruption are common. Lawful evil characters will support laws that help them gain wealth and power and ensure their regime maintains its position. They will also use their power to ruthlessly pursue their own agenda.
A lawful evil character in a "good" party must have clear motivations and goals that align with the party. For example, a character might want to be an adviser, pulling the strings behind the scenes and gaining influence and wealth by giving counsel to the nobility. As long as the character's desire for power, wealth, and status does not conflict with the party's goals, and they are careful not to cause chaos or harm the party, a lawful evil character can work within a good party.
It is important to note that lawful evil characters are not necessarily chaotic or murderously evil. They are often planned, deliberate, and directed in their actions, and will only break the law if they can get away with it and it benefits them. They are also loyal to their allies and will not betray them, as this is considered a transgression. As long as their desire for power, wealth, and status can be pursued in a way that does not harm the party, a lawful evil character can work within a good party.
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They may also be driven by a sense of duty to an evil deity or master
A Lawful Evil character may be driven by a sense of duty to an evil deity or master. They follow their own strict code of conduct and commit evil acts within the limits of this code. They are part of an ordered system with codes, honour, and strict hierarchies. They care about tradition, loyalty, and order but not about freedom, dignity, or life. They are comfortable in a hierarchy and seek to rule, but are willing to serve.
Lawful Evil characters are often outlaws, but they follow their own set of rules and oaths. They may have taboos, such as not killing in cold blood or harming children. They are zealous in their commitment to evil, deriving pleasure from spreading evil as an end in itself. They are driven by a desire for power, wealth, and status and will go to great lengths to achieve these ends.
When playing a Lawful Evil character in a "Good" party, it is important to ensure that the character's motivations and goals align with the party. This can be achieved by having the character engage in good acts alongside the party, using them as tools to further their own cause. Lawful Evil characters can be kind and civil, and their true nature may not be immediately apparent to the rest of the party. They may even be willing to change if given the right opportunities.
It is important to note that Lawful Evil characters are not driven by selfishness or a desire for pleasure or amusement. Instead, they are methodical and intentional in their pursuit of evil, making them the most dangerous alignment. They are also great respecters of laws and strict order, and their reluctance to break laws or promises may be due to their dependence on order to protect themselves from those who oppose them on moral grounds.
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Lawful evil characters can be strategic, manipulative, and methodical in their pursuit of evil
A lawful evil character might be an adviser, pulling the strings behind the scenes and manipulating those in power to do their bidding. They may also be an honest, hard-working landowner who cares deeply about their land and its people, but their true motivation is to maintain control and uphold their personal code. They are likely to be outlaws but follow their own set of rules, joining guilds or corrupt governments to spread evil.
In a party, a lawful evil character might engage in good acts to keep the group together and use them as tools to further their cause. They are not likely to actively pursue evil for pleasure or amusement, as that would be seen as weak and jeopardize their mission. Instead, they are strategic and will bide their time, only taking part in evil acts if they serve a greater purpose.
For example, a lawful evil character might not engage in unnecessary murder, but they may manipulate others to do so for them. They are loyal and value their word, which can help maintain trust within the party. Their strong convictions and strategic nature can make them effective allies, even within a good party, as long as their goals align.
Ultimately, lawful evil characters are driven by their desire for power and order, and they will use manipulation and strategy to achieve their goals while following their personal code of conduct.
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They may engage in good acts to maintain their standing within a good party
A Lawful Evil character can work with a Good party, but it requires careful role-playing and a thoughtful approach to the character's goals, motivations, and methods.
A Lawful Evil character might engage in good acts to maintain their standing within a Good party. This could be a strategic move, as they may seek to use the party as a means to an end, such as gaining power or wealth. They may also wish to avoid imprisonment or death, which could result from openly acting against the party. By maintaining their standing, they can manipulate or exploit the party to further their own agenda.
For example, a Lawful Evil character might have a code of ethics that prevents them from harming certain individuals, such as children or the elderly, or they may be loyal to their party members, even if it conflicts with their evil nature. They might also be religious, which could create common ground with Good party members.
Additionally, a Lawful Evil character might find creative ways to satisfy their evil tendencies without directly harming the party. For instance, they could take a quicker, less virtuous path during a quest, such as burning down a house full of trolls instead of engaging in a direct fight. They might also bend the laws to their advantage, finding legal loopholes to justify their actions.
It is important to note that while a Lawful Evil character can work within a Good party, it requires a delicate balance. The player must be mindful of the impact their character has on the group dynamic and ensure that their presence enhances the fun and enjoyment of the game for all participants.
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Frequently asked questions
Yes, it can work. Lawful evil characters can have their own code of ethics and convictions, which may include not betraying their party. They may even engage in good acts if it helps them gain power, wealth, and status or if it keeps them on the good party's side.
A lawful evil character's goals can align with a good party if the party members can help the evil character achieve their goals, either through manipulation or genuine loyalty. For example, a lawful evil character may want wealth and power, and the good party can help them achieve that.
It is important to ensure that the lawful evil character is not making the game less fun for the other players. The character should not be doing evil things for their own pleasure or amusement, as that would be against their nature. Instead, they would only partake in such acts if it furthered their mission or had a point.
Evil characters can change if given the right opportunities. For example, in a campaign, a player had a chaotic evil character who was expected to turn good by the GM after witnessing cruelty and evil in the world. However, this may not be a natural progression for an evil character, as they may be used to seeing and doing evil.
Examples of lawful evil characters include a Tiefling Elementalist, a Human Sage Trickery Cleric, and a goblin in a chaotic evil society.











































