Breaking Free: Possibility Storm Rule Of Law Lock

how to break a possibility storm rule of law lock

Possibility Storm and Rule of Law are two cards in the game Magic: The Gathering. When both cards are on the battlefield, players are locked out from casting spells from their hand. This is because Possibility Storm exiles any spell cast from a player's hand and makes them reveal cards from the top of their deck until they find a card that shares a card type with the exiled spell. Rule of Law prevents players from casting more than one spell per turn. As a result, players cannot cast the card revealed by Possibility Storm and are locked out from playing cards from their hand.

Characteristics Values
Possibility Storm and Rule of Law on the battlefield Yes
Cards cast by players Exiled
Casting of other cards from Possibility Storm Prevented
Cards cast from hand Not allowed

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Possibility Storm and Rule of Law must both be on the battlefield

Possibility Storm and Rule of Law are two cards in the game Magic: The Gathering. When both cards are on the battlefield, players are locked out of casting cards from their hand. This is because of the interaction between the two cards' effects.

The effect of Possibility Storm is that whenever a player casts a spell from their hand, that spell is exiled, and the player reveals cards from the top of their library until they reveal a card that shares a card type with the cast spell. This revealed card can then be cast without paying its mana cost. However, Rule of Law does not allow players to cast more than one spell each turn. So, when a player casts a spell from their hand, triggering Possibility Storm, they are prevented from casting the revealed card by Rule of Law, resulting in a lock.

This lock can be powerful as it prevents players from casting cards from their hand, limiting their options and strategy. However, it is important to note that this lock can be broken if either Possibility Storm or Rule of Law is removed from the battlefield, so players may want to consider strategies to remove one of these cards or protect their own. Additionally, players can still cast cards from other zones, such as the graveyard or exile, so the lock is not completely impenetrable.

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A player casts a spell from their hand, it gets exiled from the possibility storm

Possibility Storm and Rule of Law can be a powerful combination in Magic: The Gathering, but players can employ strategies to break this lock. Here are some detailed instructions and considerations for when a player casts a spell from their hand, and it gets exiled from the Possibility Storm:

  • Understanding the Lock: Whenever a player casts a spell from their hand, the Possibility Storm exiles it. The Rule of Law then prevents them from casting the exiled card, resulting in a lock where players can't cast spells from their hand.
  • Rule of Law's Restriction: It's important to note that Rule of Law only prevents players from casting the exiled card during the resolution of Possibility Storm's ability. Once the ability has resolved, players can cast the exiled card if they still wish to do so.
  • Breaking the Lock: To break the lock, players can utilise cards that allow them to cast spells without paying their mana costs, such as Cost Reduction cards or cards that provide alternative costs. This way, they can cast the exiled card even if Rule of Law is in effect.
  • Instant and Sorcery Cards: Instant and sorcery cards with miracle abilities can be cast immediately upon drawing them. If a player casts such a card from their hand, Possibility Storm will trigger, but the lock won't be as effective since the player can still cast spells from their hand using the miracle ability.
  • Deck Composition: The composition of a player's deck can also impact the effectiveness of the lock. If a player's deck contains only a few cards of a certain type, the Possibility Storm may exile their entire library without finding a match. In this case, the player randomises the exiled cards and puts them back into their library, effectively breaking the lock.
  • Card Interactions: Certain card interactions can also break the lock. For example, if a player casts a spell with Reiterate from somewhere other than their hand (perhaps with the help of Possibility Storm), they can copy the spell before it gets exiled. Additionally, cards like Hive Mind can trigger for both the original spell and the revealed spell, creating additional opportunities for casting.
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Rule of Law prevents them from casting the other card

Possibility Storm and Rule of Law are two cards in the Magic: The Gathering trading card game. When both cards are on the battlefield, a player casting a spell from their hand triggers the following effects:

  • Possibility Storm: The cast spell is exiled.
  • Rule of Law: The player is prevented from casting any other cards from their hand.

The combination of these two effects results in what is known as a "lock," where players cannot cast cards from their hand. Rule of Law's effect is what specifically prevents them from casting the other card in their hand. This is because Rule of Law's ability states that players can't cast more than one spell each turn, and the casting of the first spell triggers Possibility Storm's ability, exiling the other card and preventing it from being played.

This combination of Possibility Storm and Rule of Law can be a powerful strategy in the game, as it effectively shuts down the ability of players to cast spells from their hands, limiting their options and forcing them to rely on other resources or abilities. However, it is important to note that this strategy may be considered frustrating or "unfun" by some players, as it takes away their agency and restricts their gameplay options.

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Players can't cast cards from their hand

Possibility Storm and Rule of Law are both on the battlefield. When a player casts a spell from their hand, it gets exiled from Possibility Storm. Rule of Law prevents them from casting the other card from Possibility Storm, resulting in a lock. This means players can't cast cards from their hand.

To break this lock, you can use cards that allow you to cast spells from your hand despite the restriction imposed by Rule of Law. Here are some strategies to achieve this:

  • Use cards that have cast triggers, as the Possibility Storm/Rule of Law lock will make them trigger twice. Examples include Painful Quandary and Kaervek the Merciless.
  • Utilize cards with flashback effects, which allow you to cast spells from your graveyard rather than your hand.
  • Focus on activating abilities and playing cards from outside your hand, such as commander or flashback cards.
  • Take advantage of cards with cast triggers that can be activated without actually casting them, such as Wild Evocation.
  • Employ cards like Eidolon of Rhetoric or Knowledge Pool as alternatives to Rule of Law, which can be easier to play around or provide redundancy.

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The can't cast more than one spell a turn overrules the final part of Possibility Storm resolving

When a player casts a spell from their hand, the Possibility Storm card exiles that spell and then exiles cards from the top of the player's library until a card that shares a card type with the original spell is revealed. The player may then cast this new card without paying its mana cost. Afterward, all cards exiled this way are placed on the bottom of the player's library in a random order.

Rule of Law prevents players from casting more than one spell per turn. When combined with Possibility Storm, this creates a lock where players can't cast spells from their hand. However, the "can't cast more than one spell a turn" rule overrules the final part of Possibility Storm's resolution. This means that if a player has already cast a spell that turn, they will be unable to cast the second spell revealed by Possibility Storm. As a result, both cards will be placed on the bottom of the player's library in a random order.

This interaction between Possibility Storm and Rule of Law can create an interesting dynamic in the game, potentially limiting players' options and forcing them to adapt their strategies.

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