
Sanderson's First Law of Magic states that an author's ability to resolve conflict with magic is directly proportional to how well the reader understands that magic. Sanderson's law is not a rule of magic itself, but a rule of foreshadowing and implications. Sanderson's law is a guideline for authors to develop more memorable magic in their books. It is a way to include magic systems that don't follow very strict rules but also don't undermine their plots.
| Characteristics | Values |
|---|---|
| An author's ability to solve conflict with magic | Directly proportional to how well the reader understands magic |
| Magic systems | Should be 80% hard, with a simple explanation but a lot of background rules |
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What You'll Learn

Magic should be introduced early on in the story
Magic is a captivating element in storytelling, and its introduction early on in the story can be instrumental in setting the tone and capturing the reader's interest. Here are some reasons why magic should be woven into the narrative from the outset:
Foreshadowing and Pacing:
Sanderson's First Law of Magic emphasizes the importance of foreshadowing and pacing in storytelling. If magic is going to be used to resolve a conflict, readers need to be introduced to it early on. This aligns with the principle of "Chekhov's Gun," where elements introduced in the story must have a purpose and be relevant to the plot. By introducing magic early and foreshadowing its potential role, you avoid the pitfall of introducing convenient solutions or plot devices that feel contrived or unsatisfying to the reader.
World-building and Immersion:
Magic is a powerful tool for world-building and creating a sense of immersion in your story. By introducing magic early, you establish the rules and parameters of your magical system, allowing readers to become familiar with the capabilities and limitations of magic in your world. This helps readers understand the consequences and implications of magical actions, enhancing their engagement with the story.
Character Development and Conflict:
Magic can be a pivotal aspect of character development and conflict creation. By introducing magic early, you can showcase how characters interact with and are affected by magic. This includes their understanding of magic, their abilities or limitations, and how they choose to use (or not use) their magical powers. Early introduction of magic allows for more complex character arcs and creates opportunities for internal and external conflicts that drive the narrative forward.
Reader Understanding and Satisfaction:
When readers understand the rules and mechanics of magic, they can better appreciate its role in resolving conflicts. Introducing magic early gives readers the necessary context to grasp the challenges faced by characters and the strategies they employ. This understanding enhances reader satisfaction, as they can follow the logical progression of the story and feel invested in the characters' journeys.
Flexibility and Wonder:
Introducing magic early doesn't mean revealing all its secrets at once. You can maintain a sense of wonder and mystery by gradually unfolding the intricacies of your magical system. As Brandon Sanderson suggests, it's about finding a balance between "hard" and "soft" magic." Start with a solid foundation, and then build upon it, leaving room for discoveries and revelations that keep readers intrigued.
In conclusion, introducing magic early on in the story is crucial for effective world-building, character development, and reader engagement. It allows you to establish the rules, explore the implications, and create a satisfying narrative arc that captivates your readers and leaves them eager for more.
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It should be visually appealing
According to Brandon Sanderson, a good magic system should be visually appealing and should work to enhance the mood of a story. It should facilitate the narrative and provide a source of conflict. Sanderson's First Law of Magic states that an author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic. This means that the magic should be introduced early on in the story and its rules and limitations should be made clear to the reader. This creates a sense of wonder and awe, with the magic enhancing the story's mood and providing a source of conflict.
Sanderson's laws are not strict rules, but guidelines that he has found useful in his writing. He suggests that magic should be treated like science, with its own laws and principles that may be discovered or revealed over time. This adds an element of mystery to the story, as the characters may not fully understand the magic themselves. By introducing the magic early on and gradually revealing its rules and capabilities, the author can use it to solve conflicts in a way that feels satisfying to the reader.
The visual appeal of magic is important in capturing the reader's imagination and enhancing the overall aesthetic of the story. This can be achieved through creative descriptions of magical effects, as well as the design of magical artefacts, creatures, or characters. The use of colour, light, and movement can all contribute to the visual appeal of magic. For example, a magic system based on manipulating the elements could involve colourful displays of light and energy, with characters casting spells that create vibrant auras or glowing projectiles.
In addition to visual appeal, the presentation and foreshadowing of magic are crucial. Magic should be used sparingly and effectively, with a focus on creating a sense of wonder. It should be introduced early on and used consistently throughout the story, with its effects and limitations clearly established. This allows the reader to understand the rules of the magic and makes its use in conflict resolution more satisfying. Sanderson gives the example of Chekhov's gun, where if a gun is introduced in the first act, it must be fired by the third act. Similarly, if magic is introduced as a potential solution to a conflict, it should be used as such, rather than conveniently forgotten or rendered ineffective.
Overall, by focusing on visual appeal, presentation, and foreshadowing, authors can create a magic system that captivates readers and enhances the narrative. It should be introduced early, used sparingly, and have a clear set of rules and limitations that are gradually revealed to the reader. This allows magic to be a source of conflict and wonder, adding depth and excitement to the story.
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It should enhance the mood of the story
According to Brandon Sanderson, a good magic system should visually enhance the mood of a story. It should facilitate the narrative and provide a source of conflict. Sanderson's laws of magic are not hard rules, but guidelines that he uses when writing.
Sanderson's First Law of Magic states that an author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic. This means that if magic is used to resolve a conflict, the reader should be made to understand how that magic works. This can be done by explaining the magic to the reader before it is used to solve the problem. This avoids questions like "Where did that come from?" or "How did that happen?".
Sanderson treats his magic systems like sciences, believing that we will never fully understand all the laws of science. As such, he likes to leave some mystery in his magic systems, with some rules remaining unexplained, to allow for discoveries and revelations in the story.
Sanderson also notes that different cultures may react to magic in different ways. For example, a warlike culture might use heat-generating magic for assault or forging weapons, while a peaceful culture might use it for heating and preparing food. This can add depth and plausibility to a story.
Ultimately, Sanderson's First Law of Magic is about foreshadowing and presentation. It is about setting up the rules of magic early on and then using them to enhance the narrative and create conflict.
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It should facilitate the narrative
The concept of magic in storytelling should facilitate the narrative and provide a source of conflict. According to Brandon Sanderson, an author's ability to resolve conflict using magic is directly proportional to how well the reader understands that magic. In other words, magic should be introduced early in the story and its rules, or lack thereof, should be made clear to the reader. This is known as Sanderson's First Law of Magics.
Sanderson's law is not about restricting the imagination or sense of wonder in fantasy writing, but rather about ensuring that magic serves the story effectively. It is a guideline rather than a strict rule, and it is open to interpretation and adaptation to suit the needs of the narrative. For example, Sanderson suggests that a hard magic system has explicit rules that are understood by the reader, while soft magic or "mysterious magic" is less defined and serves to create a sense of awe and wonder.
Sanderson's law can be applied by introducing magic early in the story and ensuring that the reader understands its capabilities and limitations. This can be achieved through character interactions, internal monologue, or exposition. By establishing the rules of magic, authors can then use it to create or resolve conflict in a way that feels satisfying to the reader.
Additionally, Sanderson's law can be used to explore different cultural interpretations of magic. For example, a heat-generating magic could be used by a warlike culture for assault or forging weapons, while a peaceful culture might use it for cooking or heating. This adds depth to the world-building and can facilitate the narrative by creating opportunities for conflict, collaboration, or cultural exchange between different groups.
Overall, Sanderson's First Law of Magics is a useful guideline for authors to create memorable and effective magic systems that serve the narrative and provide a sense of wonder for the reader.
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It should provide a source of conflict
According to Brandon Sanderson, the First Law of Magic is: "An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic." This means that the better the reader understands the magic, the more competent the author is at using it to resolve conflicts in the story.
Sanderson's law is a guideline for writers to create more potent and memorable magic in their books. It is not a hard-and-fast rule, but rather a suggestion to enhance the narrative and visual appeal of the story. By introducing the magic early on and explaining its rules and limitations, writers can create a sense of wonder and awe while also using magic as a credible tool for conflict resolution.
However, some disagree with this approach, arguing that having too many rules and boundaries for magic restricts imagination and diminishes the sense of wonder. They advocate for a more flexible and mysterious approach to magic, where the unknown and unexplained elements add to the allure.
Sanderson acknowledges this perspective and aims for a balance. He treats magic like a science, creating complicated systems with behind-the-scenes rules that are not all revealed to the reader at once. This allows for discoveries and revelations throughout the story, maintaining a sense of mystery.
Additionally, Sanderson emphasizes the importance of cultural context. He suggests that a single magic system can be made more interesting by showing how different cultures react to and utilize it in diverse ways. This adds depth and avoids oversimplifying the world-building.
Ultimately, Sanderson's First Law of Magic is about creating a compelling narrative where magic enhances the story and provides a source of conflict that readers can understand and engage with.
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Frequently asked questions
Sanderson's First Law of Magic states that an author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic.
This means that magic should be introduced and explained to the reader before it is used to resolve a conflict. This avoids questions like "Where did that come from?" or "How did that work?".
A well-known example of this is J.R.R Tolkien's use of magic in his fantasy novels.
Sanderson's First Law of Magic is important because it helps to create a sense of wonder and awe for the reader, without undermining the plot.
































