Linden Lab's Terms of Service, Privacy Policy, and other policies outline the rules and guidelines for users of Second Life, a 3D virtual world environment. While these policies cover various aspects of user conduct, content creation, intellectual property, and privacy, it's important to understand how these rules are enforced and what legal recourse is available in case of disputes.
Linden Lab, as the owner of Second Life, retains intellectual property rights over the platform and its associated content. Users are granted certain licenses to access and use Second Life while complying with the terms and conditions. However, misuse of copyrighted, trademarked, or celebrity material is prohibited without the appropriate permissions.
In the event of disputes or violations, Linden Lab has established procedures to address and resolve these issues. This includes mechanisms for reporting and addressing violations, such as through abuse reports and notifications of infringement. Additionally, Linden Lab reserves the right to suspend or terminate user accounts that repeatedly infringe upon intellectual property rights or violate the terms of service.
While Linden Lab's policies provide a framework for user conduct and content creation within Second Life, it is essential to recognize that real-world laws also apply. Understanding one's legal rights and obligations is crucial, especially when it comes to intellectual property infringement or other violations that may have legal consequences beyond the virtual world.
To fully comprehend the legal implications of using Second Life, users should carefully review the Terms of Service, Privacy Policy, and other relevant policies provided by Linden Lab. These documents outline the rights, responsibilities, and limitations associated with using the platform. Additionally, seeking legal advice from a qualified professional is always recommended when dealing with complex legal matters.
Characteristics | Values |
---|---|
Ownership | Linden Research, Inc. and its wholly-owned subsidiaries ("Linden Lab") |
Access | Conditional on agreement to all terms and conditions |
Intellectual Property Rights | Owned by Linden Lab |
User Age Requirements | Over 19, Over 18, and Under 18 |
User Conduct | No robots or other automated means to increase traffic, no operating or profiting from games of chance or virtual banks, no posting of explicit or intensely violent content, no violation of mainland policies, no impersonation of minors, no stalking, harassing, or engaging in sexual conduct with minors, no posting of sexual "age play" content, and no use of "[slgaming]" prefix |
User Content | Users grant Linden Lab and other users a license to use their content in snapshots and machinima |
Virtual Land | Virtual space stored on Linden Lab's servers, available for a fee, and subject to limited license |
Virtual Tokens ("Linden Dollars") | Available for purchase or distribution at Linden Lab's discretion, not redeemable for monetary value, and subject to limited license |
Stored Value Accounts | Issued by Tilia Inc. and denominated in U.S. Dollars |
What You'll Learn
Second Life's intellectual property rights
Copyrighted Material
Second Life encourages users to create original content and discourages the use of copyrighted, trademarked, or celebrity material. Users are advised to avoid using another person's intellectual property without permission, such as trademarked logos, brand names, and celebrity names and images. If users do use copyrighted material, they must comply with the Digital Millennium Copyright Act (DMCA). Second Life will remove any content that violates the DMCA and repeat offenders may have their accounts suspended or terminated.
Trademarked and Celebrity Material
Second Life responds to complaints about content that infringes on trademarked or celebrity material. This includes trademarked logos, brand names, and distinctive product appearances. Users are advised not to use designer logos and brand names without permission and to avoid imitating distinctive product appearances. Celebrities have a "right of publicity", meaning they have a right to control the commercial use of their name, image, and likeness. Users should not use celebrity names or likenesses without permission.
User-Generated Content
Second Life grants users certain licenses to access and use the platform while they are in compliance with the agreements. Users also grant Second Life and other users a license to use their content that is displayed in publicly accessible areas of the platform. Users are responsible for restricting access to content for which they do not wish to grant a license.
Respecting Intellectual Property Rights
Users agree to respect the intellectual property rights of other users, Second Life, and third parties. They agree not to copy, transfer, or distribute any content that contains Second Life content or that infringes on the intellectual property rights of Second Life, content providers, or third parties.
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User-generated content
Linden Lab encourages the creation of original content in Second Life. Users are advised not to use copyrighted, trademarked, or celebrity material unless they are the intellectual property owner or have permission from the intellectual property owner. This is because real-world laws apply to intellectual property infringement, and users can be held legally liable for infringing on someone else's intellectual property.
Linden Lab responds to complaints about content that infringes trademarked or celebrity material, including trademarked logos, brand names, and trade dress (the distinctive visual appearance of a product or its packaging). Users are advised to avoid using designer logos and brand names without permission and to create their own original brand names instead.
Additionally, celebrities have a "right of publicity", which means they have a right to control commercial uses of their name, image, likeness, and other aspects of their identity. Users risk infringing on celebrity rights if they use a celebrity name or likeness in connection with in-world objects without the celebrity's permission.
To protect users' privacy, Linden Lab prohibits the disclosure of personal information about another resident, including gender, religion, age, marital status, race, sexual preference, and real-world location. This also includes remotely monitoring in-world conversations without the knowledge or consent of all parties involved.
Users are responsible for restricting access to content for which they do not wish to grant a User Content License. They can do this by using Virtual Land tools to limit or restrict other users' access to their Virtual Land and the content on it.
Users should also be aware that they grant Linden Lab and other users of Second Life a license to use their content that is displayed in publicly accessible areas of Second Life in snapshots and machinima. This is known as the "Snapshot and Machinima Content License."
In summary, while users have a lot of freedom to create and share content in Second Life, it is important to respect the intellectual property and privacy rights of others. Users should also be mindful of the licenses they grant to Linden Lab and other users when displaying content in publicly accessible areas.
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User privacy rights
Second Life users have a right to privacy. Linden Lab, the company behind Second Life, has outlined the following activities as violations of users' privacy rights:
- Disclosing personal information about another resident, including gender, religion, age, marital status, race, sexual preference, and real-world location.
- Remote monitoring of conversations without the knowledge or consent of all parties involved.
- Disclosing private Second Life conversations by sharing or posting a conversation in-world or in the Second Life forums without the consent of all involved residents.
Linden Lab will take disciplinary action against users who violate these rules, including warnings, bans, or suspensions.
Additionally, Second Life users should be aware of other "borderline" activities that may cause privacy concerns:
- Taking screenshots or videos without permission in areas where residents reasonably expect privacy.
- Using a scripted object to log chat conversations without consent.
Second Life users are encouraged to seek explicit permission from other residents before collecting or sharing their personal information.
Second Life's Terms of Service and Privacy Policy outline further details regarding user privacy rights and the handling of personal data.
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User conduct
Second Life has a set of rules and guidelines that users must follow to ensure a safe and enjoyable experience for all participants. These guidelines cover various aspects of user conduct, including intellectual property rights, privacy, content restrictions, and appropriate behaviour. Here are some key points regarding user conduct in Second Life:
- Intellectual Property Rights: Users are expected to respect the intellectual property rights of others. This includes trademarks, copyrights, and celebrity rights. Using trademarked logos, brand names, or celebrity names and likenesses without permission is prohibited. Users are encouraged to create original content and avoid infringing on the intellectual property of others.
- Privacy: Second Life prioritises the privacy of its users. Disclosing personal information about another resident, such as gender, religion, age, or real-world location, is strictly prohibited. Additionally, remote monitoring of conversations without consent is not allowed. Users should also refrain from sharing private Second Life conversations without the consent of all involved parties.
- Content Restrictions: Second Life has maturity ratings and content guidelines that users must adhere to. Posting explicit or intensely violent content in public areas is prohibited. Adult-only content is restricted to specific regions and requires age verification.
- Behavioural Guidelines: Users are expected to behave appropriately and respect other users. Harassment, stalking, or engaging in sexual, suggestive, or inappropriate conduct with minors is strictly prohibited. Additionally, using robots or other automated means to increase traffic or operating games of chance is not allowed.
- Scripted Objects: While users can use scripted objects to log chat conversations, they must obtain consent from all parties involved.
- Land Policies: Second Life has specific policies regarding virtual land ownership and management. Users should be aware of the rules regarding land subdivision, known as "land cutting," and the misuse of bots or scripted agents.
- Age Requirements: Second Life has different access levels based on age. Users under 18 can access the General area, while those over 18 can access public areas, and users over 19 can access certain restricted areas.
- Terms of Service: By using Second Life, users agree to the Terms of Service, which outlines the rules and guidelines for user conduct. Failure to comply with these terms may result in warnings, bans, or account suspension.
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Land ownership
Second Life is a virtual world that allows users to create, explore, socialise, and participate in a wide range of activities. One of the unique aspects of Second Life is the ability for users to own virtual land within the platform. Land ownership in Second Life comes with certain rights and responsibilities, and it is important to understand the laws and policies that govern this virtual property.
Second Life has its own virtual economy, and users can purchase land using the platform's virtual currency, known as Linden Dollars (L$). The process of acquiring land involves either buying directly from the platform or from other residents through auctions or private sales. Land in Second Life is divided into parcels, which can vary in size and shape, allowing users to own and develop their virtual spaces.
As a land owner in Second Life, you have the right to control access to your virtual property. This includes setting permissions for who can enter, fly, build, or script within your land boundaries. You can also manage the appearance and functionality of your land, including terrain, textures, and any objects placed on it. Additionally, land ownership provides the ability to generate revenue through various means, such as renting out space to other users or charging fees for specific services or experiences.
Along with the rights, there are also responsibilities associated with land ownership in Second Life. As a land owner, you are expected to abide by the platform's Community Standards and Policies, which outline guidelines for behaviour, content creation, and interaction with other users. This includes respecting the intellectual property rights of others and ensuring that your land usage complies with the platform's terms of service and does not violate any external laws or regulations.
Disputes arising from land ownership in Second Life are typically handled through the platform's dispute resolution processes. This may include mechanisms such as arbitration, mediation, or the use of tools provided by the platform to manage access and permissions to your land. It is important for land owners to familiarise themselves with the available dispute resolution options and to understand their rights and responsibilities in resolving conflicts fairly and appropriately. Overall, land ownership in Second Life offers a unique opportunity for users to establish their virtual presence, express their creativity, and engage with others in a dynamic and immersive environment.
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Frequently asked questions
Users under 18 years of age can access the General area of Second Life, while users over 18 can use any public area of Second Life. Users over 19 can access certain areas of Second Life, in accordance with the Skill Gaming Policy.
Second Life encourages the creation of original content and discourages the use of copyrighted, trademarked, or celebrity material. If you are the intellectual property owner or have permission from the intellectual property owner, you may use such material. If you use another's intellectual property without permission, the rightful owner can take direct legal action against you in a court of law.
You may not disclose personal information about another resident, including gender, religion, age, marital status, race, sexual preference, and real-world location. This applies to disclosure via notecards, textures, chat, IM, forums, or any other means.
Remotely monitoring in-world conversations (text or voice chat) without the knowledge or consent of all parties involved is a violation of the Terms of Service. If you feel recording a conversation is necessary, post a clearly visible sign in the recording location so that all residents who enter can see it.
Sharing or posting a conversation in-world or in the Second Life forums without the consent of all involved residents is a violation of the Terms of Service.