Playing Dice To Understand The Lawmaking Process

how a bill becomes a law dice game

Teachers have found that the How a Bill Becomes a Law board game is a fun and engaging way to teach students about the United States government and the lawmaking process. The game covers key topics such as two-thirds vote, veto, House of Representatives, Senate, and the President. Students play in small groups, with each player introducing a bill as a member of the House of Representatives. They roll the dice to move from space to space, facing challenges and obstacles that reflect the complexities of the legislative process. The more they play, the more they memorise the steps of turning a bill into a law.

Characteristics Values
Game type Board game
Target audience Middle and high school students
Objective To teach students about the legislative process in a fun and engaging way
Format Students play in pairs or small groups, with 2 teams of 2-3 players per gameboard
Gameplay Students select a proposed bill card and try to get it through Congress and onto the President's desk by rolling dice and navigating various challenges, such as filibusters and conference committees
Components Gameboard, proposed bill cards, "Filibuster or Not?" cards, "Sign or Veto" cards, bill scrolls, reflection worksheet

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Players learn about the legislative process and the challenges of getting a bill passed

The "How a Bill Becomes a Law" dice game is an educational board game that teaches players about the complexities of the legislative process and the challenges of getting a bill passed. It is designed for students to deepen their understanding of the United States government and the lawmaking process in a fun and interactive way.

Players take on the role of members of the House of Representatives, selecting a district to represent and reviewing their constituents' letters and survey data to identify an important issue. They then propose a bill on the floor of Congress and attempt to navigate it through the legislative process, from floor votes and filibusters to conference committees, with the ultimate goal of getting it signed into law by the President.

The game mechanics involve rolling dice to move their bill from one stage to another, facing obstacles and challenges along the way. For example, players may encounter a Senate filibuster, which forces them to start over, or they may need to invoke cloture to break the filibuster and continue their progress. The game includes various cards, such as "Filibuster or Not?" cards and "Sign or Veto" cards, that introduce uncertainty and reflect the unpredictable nature of the legislative process.

As players progress through the game, they gain insights into the challenges of getting a bill passed. They experience the difficulties of navigating the different stages, the need to make compromises, and the impact of various stakeholders, such as fellow legislators and the President. The game also emphasizes the importance of understanding the lawmaking process by including reflection questions at the end. These questions encourage players to think critically about their performance, the typical success rate of bills, and the reasons behind the complex process of turning a bill into a law.

Through this engaging and interactive dice game, players not only enhance their knowledge of the legislative process but also develop a deeper understanding of the challenges and complexities involved in getting a bill passed.

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Game covers topics like two-thirds vote, veto, House of Representatives, and more

The game "How a Bill Becomes a Law" is designed to teach students about the United States legislative process in a fun and engaging way. The game covers a range of topics, including the two-thirds vote, veto, House of Representatives, Senate, the President, and more.

During the game, students will propose a bill on the floor of Congress and guide it through the various stages of the legislative process. They will navigate floor votes, filibusters, and conference committees, all while aiming to get their bill to the President's desk.

One of the key features of the game is the inclusion of the two-thirds vote. Students will need to understand the concept of a supermajority and the impact it can have on the passage of a bill. They will also encounter the possibility of a veto, where the President has the power to reject a bill.

The House of Representatives plays a crucial role in the game, just as it does in the actual legislative process. Students will need to understand the role and importance of this body in passing legislation. They will also learn about the differences between the House and the Senate and how bills can originate in either chamber.

The game becomes more engaging as students face challenges and make decisions that mirror the legislative stages. For example, they might land on a space that directs them to lose a turn due to a Senate filibuster or be sent back to the beginning due to House floor procedures.

By playing the game, students will gain a deeper understanding of the complexities and difficulties of lawmaking in the United States. They will also begin to memorize the steps of the legislative process without even realizing it, making the game a fun and effective learning tool.

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Players select a proposed bill card and determine if it begins in the House or Senate

The game begins with players selecting a proposed bill card. This card outlines the bill they will attempt to pass through Congress and turn into law. There are 18 different proposed bill cards to choose from, each presenting a unique scenario. For example, one card states: "You are a Senator from California proposing to raise the minimum wage to $15 an hour to keep up with inflation and the high cost of living."

Once players have selected their proposed bill card, they must determine whether their bill begins in the House of Representatives or the Senate. This initial stage of the legislative process is crucial, as it sets the bill on its path through Congress. Players will need to refer to their knowledge of the U.S. legislative system to make this determination accurately.

For instance, let's consider the example of the bill to raise the minimum wage in California. Players would need to understand that the Senate is the upper house of Congress, composed of two senators from each state, while the House of Representatives is the lower house, with representatives allocated based on state population. Knowing this, players would recognize that this bill, affecting a specific state, would likely start in the Senate.

Understanding the nuances of the legislative process is essential for players to strategize effectively and increase their chances of successfully navigating their bill through Congress. This game component not only adds an element of challenge but also educates players about the complexities of lawmaking in the United States.

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Players roll dice to get their bill through standing committees and onto the chamber floor

To get their bill through standing committees and onto the chamber floor, players will need to roll the dice. This part of the game reflects the complexities and challenges of the legislative process.

Each player will need to determine whether their bill begins in the House or the Senate. They will then roll the dice to try to get their bill through the standing committees and onto the chamber floor for a vote. Players will need to navigate obstacles and make their way through the legislative stages, mirroring the real-life process.

The game board will have spaces with instructions that players must follow. For example, they might land on a space that directs them to lose a turn due to a filibuster or sends them back to the beginning, representing the challenges and setbacks that can occur in the legislative process.

Players will need to strategize and make careful rolls to advance their bill through the committees and onto the chamber floor. The dice rolls will introduce an element of chance, adding excitement and unpredictability to the game. Players will need a combination of luck and strategy to succeed in getting their bill through this crucial stage of the law-making process.

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Players try to avoid getting filibustered by other senators

In the "How a Bill Becomes a Law" dice game, players try to avoid getting filibustered by other senators. This is because filibusters can significantly delay the passage of a bill and even prevent it from becoming a law.

To avoid a filibuster, players must roll an even number on the dice to invoke cloture and break the filibuster. If a player's bill gets filibustered, they may have to start over from the beginning, losing valuable time and progress in the game.

The threat of filibusters adds an element of challenge and uncertainty to the game, mirroring the real-life complexities of the legislative process. Players must employ strategy and a bit of luck to navigate their bills through the Senate and avoid getting filibustered, all while racing against their opponents to get their bills passed into law.

By including filibusters as a game mechanic, players can gain a deeper understanding of the obstacles faced when trying to turn a bill into a law. They will learn about the tactics and procedures required to overcome such obstacles, making the game both educational and engaging.

Frequently asked questions

The purpose of the game is to help students understand the complexities of the legislative process in a fun and engaging way.

The game covers topics such as two-thirds vote, veto, the House of Representatives, the Senate, and the President.

The game is played in pairs or small groups, with players taking on the role of members of the House of Representatives. Each player selects a bill card and rolls the dice to navigate through the legislative process, facing challenges such as filibusters and committee decisions. The goal is to get their bill passed by the House and Senate and signed into law by the President.

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